"The game of Lónegan: Hooray for Imagination!" Imagination is imperative for winning in Lónegan. Logic, strategy and knowledge are also required, but are not as important. (From the manufacturer's description back of the box). Lonegan is a variation of a classical game where knowing the definition of a given word is less important than inventing one which...
Lonely Bears is a 2-4 player casual strategy card game that will have you arming Billy-No-Balloons, Drunk Frank and Scaredy-Cat Matt to the teeth, with Ridable Nukes, Horny Nordic Helmets and all manner of other crazy weapons and armour to defeat your opponents... if you don’t get caught by a game-changing event! The aim of the game is to kill your...
There are a million ways to die in the Arctic, so carefully choose your supplies and read the ice well, and you just might secure the coveted prize of discovering the fabled Northwest Passage. Lonely Cairn is a solitaire game about finding the Northwest Passage in the mid 1800s. Modelled and based upon the ill-fated Franklin Expedition, players will need...
Implementing a deck of cards, some dice and a pocketful of loose change, take control of a Zombie Horde and work to overrun a Survivor Safehouse before you are exterminated! The solo player divides a standard playing card deck into face cards and number cards, dealing relevant cards into piles representing the Survivors and their Safehouse, Items, and...
Lonely Ice is a solo game in which 60 colored pyramids of three different sizes are distributed randomly across the playing board, which consists of 20 cards placed at 90-degree angles to one another. The goal is to move pyramids across the cards such that each card contains exactly three pyramids of the same color. Movement is restricted via two factors:...
Lonely Mountain is an adventure game played by 1 to 6 players. Each player controls a group of adventurers attempting to sneak into the Lonely Mountain (Erebor) and steal as much loot as possible. However, they must escape before Smaug the Dragon awakens, discovers their trespasses, and slays them all. The game takes place relatively soon after Smaug...
The Long Con is the deck building game of conventioneering, where players are competing to be the first to build the best convention. The inspiration for the game comes from the comic "Warning Label", by Thom Zahler. In the series, the protagonist Danielle pitches a card game where players create their own comic convention and play against other convention...
'The people of Massilia were worn out by all their misfortunes. They had been reduced to a catastrophic lack of food supplies, defeated in two naval battles, routed in frequent sorties, and even afflicted by a terrible epidemic caused by their long confinement and change of diet' Caesar, Civil War, book 2, 10.22.1 (translated by Kurt A. Raaflaub) A Long...