The players represent a pedestrian (yellow), a coachman (green), a bicyclist (blue) and a motorist (red) with a separate track on the gameboard. Movement is determined by a die. On sone spaces traffic situations hinder or benefit the players. The first player to reach his destination wins the game. This game was published between 1927 and 1934 as indicated...
Eimel are funny wooden playing stones with a different colours, pattern and faces. With different ways of playing children in the age of Kindergarden (4-6 years) can learn and experience the different logically attitudes, immprove their counting, faculty of speech and social attributes. Different types of game: building Houses (colours), Streets and...
A wargame played on a square grid using square cardboard tokens for representing military units. It was played around 1809-1820 at the Plebanischen Institute in Wien and was probably designed by a teacher or student(s) there. The rules were written down by an Austrian army officer A.P Reyer and published under the name "Ein Altes Kriegsspiel" (that...
This very simple game is another variation on The Great Dalmuti. Each player receives 10 cards which come in 4 suits (orange and red female + Grey and brown male). The rules state whoever is the most miserable goes first. You can perform 1 of 3 actions on a turn. Play a card that is higher than the top card on the discard pile (which ends your turn), Play...
Each player chooses a polar bear (=colour). They roll the dice and move forward accordingly. When they land on a polar bear field, they have to stop (excess steps expire). They then turn over one of the polar bear cards. If the polar bear on the card matches the one on the field, the player rolls the dice again and moves forward. The player who reaches the...
One player (Perry Clifton) pursues up to 4 burglars. Each piece moves on it'ts own track. Movement is determined by a die. Each space on the game board represents 1 minute. The burglars have a 10 minute headstart. If Perry Clifton overtakes a burglar, the burglar is caught and eliminated from the game. If a burglar reaches space 88 he has escaped. Perry...
From the cover (translated): "Thomas is looking for his friends. Can you help him find Percy, Gordon, James and the other trains? Besides a good memory you need to be able to work together in this game to succeed. For only together will you be able to beat Diesel." Thomas needs to find his friends, and goes looking for them in various different stations...
The players draw lots to determine which vehicle they use for their journey. The starting point is Munich. The players take turns to spin and move. The spinner shows separate results for each vehicle. On some spins the slower vehicles may let themselfes be taken along by a faster vehicle. If a slower vehicle meets a faster vehicle along the way, it may...
Objective: be the first to finish the circle (climbing up to '20' & getting back - moving by turns - simple 'Roll & Move' game; each player rolls the die (1d6) & moves forward; ending on a red space you have to calculate (addition or subtraction) printed numbers moving to new space remarks: cute meeples published ~ 1920's belongs to series: 'Scholz...
Each player rolls 6 dice and decides which results to keep and which dice to roll again. The end result is entered into the results table. Each player gets 7 turns. In line 1 all dice with show a "1" are added. The same counts for line 2 to 6. For an entry in Line H one has to roll a sequence of 1-2-3-4-5-6 to get 42 points. If the result of a turn can't...
Each player has 2 game pieces (José and a donkey), both of which he must bring to the target field. After rolling the dice, you can move your donkey or your José. On event fields (with "typical" actions of an Indio boy) you can earn or lose money, have to sit out, move forward or back. The target field (the sea) can only be reached by both game pieces by...