Originally available at BGG Con 2018. Currently available directly from Red Raven as part of Fan Box #1. It contains expansions for Above and Below, Empires of the Void II, Eight Minute Legends, and Haven. The Promos: Above and Below: Mystic's Hut Promo Card (1 Card) Empires of the Void II: General Event Cards (8 Cards) Haven: Ancient Relics (6 Cards)...
Eight Nights is a fast-paced Hanukkah trick-taking game where players make predictions, play their cards, and try to light the most candles on the Menorah by the end of the game. Each round adds a new twist inspired by the holiday, from simple trump effects to team moments that feel like gathering around the candles together. Hit your bid and you light a...
八人の魔術師 (Hachi-nin no majutsu-shi) Eight Wizards is a two player fantasy card game from Japan. In the distant past, two rival beings possessing unimaginable magical power clashed for control of the world. In the end, their conflict triggered an incredible explosion of energy, resulting in the mutual destruction of these god-like beings. This explosion was...
Eight Year Resistance War is a solitaire strategy game covering the Second Sino-Japanese War (July 7, 1937 – September 2, 1945), which was a military conflict fought primarily between the Republic of China and the Empire of Japan from 1937 to 1941. After the Japanese attack on Pearl Harbor in 1941, the war merged into the greater conflict of World War II...
Eightfold Shuffle is a fast, chaotic party game where the table never stays still for long. Players each hold one of four colourful Buddha pieces, and every turn a d20 roll sends them swapping, shifting, spinning seats, or watching the whole circle rotate around them. No strategy survives contact with the dice for more than a heartbeat, and that...
Fight the air war over WW2 Europe in this 1-2 player deck building card game. Like our popular Airborne Commander, you start with a few cards and choose to use them to either attack enemy targets or to add cards to your deck. Pick when to launch a mission and the target area but beware, you have limited time and air defense cards are added each turn. The...
In the distant future competing factions with the capability for time travel have discovered that particular collections of artifacts from the past give them a distinct advantage over their current adversaries. As each faction sends a member to the past in search of valuable artifacts, the time travelers become ensnared in a time loop that repeats seven...
from the Warp Spawn Site: Simulation of the Dutch (Netherlands) Revolt 1568-1648. This is a card game for two players. VICTORY The game ends after 15 turns. If the Dutch have 7 Provinces, and the Spanish have 10 Provinces, it is a Historical Tie. If the Dutch player has 8+ Provinces it is a Dutch Victory. If the Spanish Player has 11+ Provinces it is a...
Eigil310 is a game of strategy that combines shapes, colors and numbers to allow you to lay cards on the board and pick up your opponent's cards (made of plastic not cardboard). The object of the game is to line up 3 shapes, 3 colors or a count of 10, if you do this you may pick up the cards and it is your opponent's turn. Sounds easy but is hard to...
Futon, Mochi, and Tengu. How do you explain this words in English? A game that explanes Japanese subjects in English! Use only English! There is a NG word that is prohibited to use. (If the title is "Sakura", the NG word is "cherry blossom") Ask answers to more questions! If you tell us, it can be done in any English! The subjector will explain the...
A Tactical JRPG, turned collectible trading card game! Two players take on the role of a powerful Eikon, build their nation of followers, and engage in an all-out war to see whose influence will shape the world! Win conditions: Capture the opposing Eikon by dealing damage equal to our greater than its 'Fortitude' value. Capture 10 force worth of opposing...
The players start with 6 meeples at the bottom of the game board. Movement is determined by a die. Any meeple that has reached space 25 can advance to a winning space by the apt roll of the die. For instance, on the roll of a 2 it can occupy a "100-space" or on the roll of a 6 the "1000-space". Each winning space con only be occupied by one meeple. The...