A 278th Squadron "the same 4 cats": SM79 Damned Hunchback egy közepesen összetett társasjáték, 1 játékos részére, az átlagos játékidő hosszabb, akár 50 - 100 perc is lehet. A játékmenet erősen épít a pakli tervezés, a kártya húzás, a szimuláció és a solitaire mechanizmusokra.
278 Squadron “the same 4 cats” SM79 Damned Hunchback is the solitaire campaign card game of SM79 Damned Hunchback, the cardgame from Lumaca Games. The player is a pilot of the...
278 Squadron “the same 4 cats” SM79 Damned Hunchback is the solitaire campaign card game of SM79 Damned Hunchback, the cardgame from Lumaca Games. The player is a pilot of the Italian famed Squadriglia 278, the so called “the same 4 cats” (I soliti 4 gatti), which flew the Italian SM79 torpedo bomber during IIWW, scoring several torpedo hits despite the technical difficulties. Through 10 mission the player must score hits, fix its plane and survive and receive the most important Italian Medal: the Gold medal to the Military Valour!
—description from the rulebook
63 colorful cards, a A3 game mat and English rules wait for you in this narrative card war game!
The game components are several cards which must be divided into decks to be set up on the map; the cards are the core mechanic of the game.
The player puts on the map the Damage Card (for the SM79, or for a more challenging experience, for the SM84) and the Experience Card at Value 0 or without value on the top.
The decks to set up are: Campaign deck, Resolution deck, Target Ship deck and Mission deck.
Campaign deck (yellow back): it is composed by the Mission cards; the player draws a card per Mission from this deck where it is shown the Mission to be accomplished by the pilot. It shows the geographical area, the number of Target Ship to draw and the type of Cards to add to the Mission deck. If the player manages to hit the Target Ship, it can receive a Reward (cards with white back), as per Reward Chart.
Resolution deck (red back): it is composed by Hit and Missed cards and it is formed by a number of these cards depending on the Resolution Draw Chart. It is the engine of the game: it is used for AA draws, Torpedo draws and Damage draws.
Target Ship deck (green back): it is composed by all the target ships available in the game and these are historical ships hit by the Italian SM 79; every card shows the type of ship and the number and type of Cards to add to the Mission Deck; some of them indicates a Special Decoration that the player can earn in case of successful attack to that Target Ship.
Mission Deck (blue back): it is formed by a certain number and type of Event Cards plus the ones indicated on the Mission cards, on the Target Ship cards and on the Experience Chart. The player must draw a maximum of 7 Event Cards, indicating the distance from the Target Ship, a card per turn and resolve it, following the instructions indicated. Then it can decide to continue the Mission or abort it or try a Torpedo Resolution Draw, trying to torpedo the Target Ship chosen!
The Campaign is composed by 10 Missions; during the Set up, the player shuffles the Mission Cards and put them face down in the Campaign Deck Area. At the start of each turn, the player draws the first Mission Card and put it in the Mission row, starting from the first (number 1).
The player reads the Mission Card drawn where it is shown the Mission to be accomplished. It shows the geographical area, the number of Target Ship to draw and the type of Event Cards to add to the Mission deck. The player must choose a single Target Ship and put it on the map, in the dedicated area.
The player prepares then the Mission Deck. It takes from these following Event Cards (blue back): 1 Sun Card, 1 Clouds Card, 1 Waves Card, 2 Fly Cards, 2 AA Card
Then the player adds the Event Cards indicated in the current Mission Card, the Event Card(s) indicated in the Experience Chart and the Event Card(s) indicated on the Target Ship Card. All together they form the Mission Deck, which must be shuffled and put on the map, face down.
The player must draw an Event Card from the Mission Deck per turn and resolve it, following the instructions indicated. Then it can decide to continue the Mission, drawing another Event Card from the Mission Deck or abort the Mission or try a Torpedo Resolution Draw, trying to torpedo the Target Ship, if within the Distance. The player can draw a maximum of 7 Event Cards, which indicate the distance from the Target Ship.
The player should try to hit the Target Ship with its Torpedo.... it is not so easy!
—description from the publisher