Az 18WE: Western Europe egy összetett társasjáték, 8 - 1 játékos részére, az átlagos játékidő hosszú, akár 2 - 5 óra is lehet. A társast, a bonyolultsága miatt, csak 12 éves kortól ajánljuk kipróbálni. A játékmenet erősen épít a szimuláció, a solitaire és a connections mechanizmusokra.
18WE: Western Europe is an 18xx game based on Mike Hutton’s popular 1862: Railway Mania in the Eastern Counties system, with a larger board, more offboard areas, and a strong...
18WE: Western Europe is an 18xx game based on Mike Hutton’s popular 1862: Railway Mania in the Eastern Counties system, with a larger board, more offboard areas, and a strong operational spin. French companies receive extra track actions, Germanic companies (based in Germany, the Netherlands, and Belgium) receive industry markers that increase the value of one Germanic city, and Southeastern companies (based in Italy, Austria Hungary, and Switzerland) receive extra warranties that allow their trains extra staying power. These simple differences in setup present the players with major strategic decisions in what railroads to found, as well as how their companies will best be developed and operated.
18WE has high replayability, due to its random setup at the beginning of the game. Fifteen companies are randomly selected to be in the game out of a pool of 20, with different kinds of licenses being assigned randomly to each company. Additionally, instead of Local trains and Local train licenses, there are Regional trains and Regional train licenses that are geographically bound. No regional train may ever score revenue outside its home region(s). Regional trains score additional treasury money based ONLY on the towns they run in any given Operating Round.
18WE has a denser board covering most of Western Europe at a much larger scale. The map also has more offboard areas, including the second premier zone of Constantinople. Otherwise, many of the operational details of 18WE will feel similar to those already familiar with other 18xx games. Like in 1862, there is no plain yellow track. All track tiles are unlimited. Each company gets at least three track actions to determine tile placements and upgrades. The map size supports more stations which can be acquired during the life of each corporation. Each corporation may lay TWO additional tokens each operating round, instead of just one.
The financial aspects of 1862 you will find fully intact. There are parliament rounds, mergers, and refinancing, all as players know them from 1862. Similarly both chartered and non-chartered corporations function in exactly the same ways. This allows players to focus on the operational aspects of the game, without having to learn a new financial framework if they are familiar with 1862/EA.
Finally, 18WE will support both traditional 1862 style solo play, as well as its own unique spin on solo play.