After the enormous critical and sales success of Warriors of God: The Wars of England & France, 1135-1453, MMP is proud to present the grandfather of Warriors of God, Nakajima’s masterpiece, Warriors of Japan. Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in...
In July 1920, the Red Army's Tukhachevsky launched an offensive to put an end to the war with Poland that had begun the previous year. His goal was Warsaw, but it was only a passing phase. After conquering Poland, the aim was to export the revolution to Germany and then to all of Europe. However, Piłsudski, the commander of the Polish army, ordered a...
At the end of July 1944, the Soviet army was gradually approaching Warsaw. However, the Germans used their panzer divisions to slow down the Soviet advance. The command of the Polish Home Army decided to start an uprising in Warsaw, hoping to take control of the city from the Germans. Then, they could act as real "hosts" on behalf of The Polish...
The Battle of Warsaw is the largest Polish-Russian battle of 1920. The goal of Soviet Russia was to rekindle the flame of the revolution throughout Europe. The Polish counterattack from the Wieprz River completely changed the fate of the war. From that moment, the Soviets were in constant retreat and suffered many defeats in subsequent battles....
In WARZAG WWII step into the shoes of the most important leaders of the Second World War! Gather resources, create your army and lead it to the conquest of enemy bases and territories. Carry out your expansionist aims until you have achieved your goal, or you have subjugated your enemies. A highly strategic game, based on turns, yet one with simple...
Watch on the Rhine: The Siegfried Line Campaign, 1944-45 (WotR) is a two-player (solitaire adaptable) historical simulation of the final operations of World War II in northwest Europe. Each hexagon on the map represents 10 miles (16.2 km) from side to opposite side. The units of maneuver are almost all divisions or brigades or their ad hoc equivalents....
(in English, from the designer:) Waterloo 1815, Fallen eagles is a regiment/battalion level game of the famous battle. The game includes 400 counters (French, Anglo-allied and Prussian order of battle for June 18th 1815), a 108 x 75 cm map (200 meters per hexagon; 42.5 x 29.5 inches, in 2 parts), various play aids, a rule book and a playbook. It is a one...
Hundred Days 20 features two complete games: Tolentino 20 and Waterloo 20, 3rd Edition! Jack Gill's Tolentino 20 focuses on battle of 2 and 3 May 1815 which occurred in central Italy during the period of the "Hundred Days" of Napoleon’s brief restoration to the French throne. Murat’s early gains were soon forfeit against the two advancing Austrian corps...
Wavre The Lost Opportunity Grouchy was ordered to pursue the Prussians and prevent them from joining Wellington. In the afternoon of 18 June 1815, while Napoleon Bonaparte was fighting his last battle on the fields of Waterloo, Marshal Grouchy fought Thielmann's Prussian army corps near the village of Wavre. While Grouchy won the battle of Wavre, he failed...
Weather Warz is a competitive deck building, worker placement, duel game (2 players) where wizards are controlling the weather to unleash devastating catastrophes to destroy the enemy's fortress. Command your dragon to gather resources, conjure the weather and rule the land. You must use your chosen wizard's special abilities across several rounds to build...
West Front '44 is a two-player wargame of the campaigns along the Rhine in the winter of 1944-45 (December to March). The Allies are attempting to establish bridgeheads across the Rhine River while the Germans are planning for their Ardennes counteroffensive. The game uses a variant of the Boots/Manstein's War system to model command, control, and...
A double-blind wargame published in The Wargamer Magazine #35. This Corps/Divisional/Brigade scale game covers the advance into Germany following the Normandy invasion. The double-blind system uses two maps so neither player can see the units of his opponent. Movement is handled by calling out hex numbers when a unit enters into "enemy territory". Players...