"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading." John R. Boyd, “Patterns of Conflict” At 0400 Zulu Time, July 24 1985, Warsaw Pact forces cross the Inner German Border and assault NATO positions in West...
It will be the control of the most important provinces that establishes the final victory. You will have to bring as many territories to your side as possible by planning a careful strategy or trying to outwit your opponents. But if things get bad, you can always change sides! Set in the Roman provinces, among the Celtic tribes, in the dominions of...
The third issue of the Mini Wargame Magazine contains a wargame that simulates the Dongshan Island Campaign, 1953. The game adopts the same system as "Kinmen 1949" designed by Yasushi Nakaguro, and does the opposite. From the the People's Liberation Army's landing battle on Kinmen Island 1949 to the KMT's landing battle on Dongshan Island 1953, it gives...
Two player abstract strategy game of capture and defense, based in skill with a touch of luck. The intriguing game mechanic involves adjustable tiles that dictate the movement of the surrounding pieces. Immediately and continuously engaging with changing game plans and strategy. No two games are ever alike. Profound in scope yet fast paced in play....
Gain control of the land! Vanquish your foes! Complete your quest! Draconicus the Fantasy Boardgame is an engrossing fantasy boardgame based on the Draconicus fantasy setting. It is a game of quests, strategy and adventure for 2-5 players. Playing time is between 3-5 hours and it is best suited for players ages 12 and up. The objective of Draconicus – The...
The game contains two different variants: one game for two people and one for 2 to 4 people. In the 2-player game, each player alternately moves one of his figures. The "villager" may only move one space horizontally or vertically onto an unoccupied space. The "vampire" player is also only allowed to move one square, horizontally and vertically. But he may...
The Dragon and The Bear is a two-player wargame of a hypothetical China-Soviet War in 1969. One commands People's Liberation Army and the other commands USSR Army. The map describes the Northeast China (ex-Manchuria) and a part of Russia and Mongolia. Each unit represents a division. The theme and components look like SPI's classic The East is Red: The...
Remake of Chaosium's White Bear & Red Moon. Also published by Oriflam as La Guerre des Héros in 1993 (in French) and as ドラゴンパス Dragon Pass in Japanese by Hobby Japan. The role-playing World of Glorantha was created as a semi-public-domain project by Greg Stafford around 1966 as a mental exercise. Eventually, Greg published a wargame based on his world...
Dragonath is an asymmetric strategy wargame for 2 players in which you will control a civilization with their own abilities and outplay your opponent in search of your Dragon’s Favor. The multiple ways of gaining and losing Favor ensures each match is always unique. Customize your Reserve of Legions and Settlements and summon the Legends: powerful...
A strategic, competitive colouring in game. Two players take turns to colour in areas, each player trying to make the finished sheet look like one of two objectives. The game ends when every section is coloured in. At the end of the game, the players show the sheet to an impartial judge (or post it on social media) to determine the winner - the person...
"Drive on Damascus" recreates the one major campaign between the Allies and Vichy France during World War II. It is an operational wargame recreating on the battalion level the Allied invasion of Syria and Lebanon in June 1941. This game has been built around two basic situations: the historical invasion and a hypothetical one, covering the chance of...
This is a small wargame published in Mr. Dunnigan's The Complete Wargames Handbook, starting with the first edition in 1980. Twelve pages of rules, one page of tables, one 5.5" x 8" map, 20 counters. Scale is 4 km per hex, one day per turn, and regiment-sized units. The rules are at http://www.hyw.com/Books/WargamesHandbook/4-3-metz.htm as part of The...