Flat Top is a board wargame of high complexity that covers the battles of the Solomon Seas between the United States and Japan in 1942. It is very well researched and covers all aspects of naval and air combat as it existed in 1942. The system depicts weather, air searches, air combat, surface combat, carrier operations, submarines, air bases, supplies...
Fleet Commander: 1 - Ignition Step into the shoes of an interstellar admiral in just a few minutes. With your fleet of powerful spaceships, enter the zone of battle in which Frigates, Destroyers, and Battleships compete tirelessly under your command for supremacy over the known universe. Fleet Commander: 1 – Ignition is a space battle game with miniatures...
Fleet Commander: Genesis "Become a Fleet Commander, pick your fleet, choose your weapons and enter the battle. Lead your mighty warships to victory and your name will stand as a wise strategist and an enlightened tactician." Fleet Commander: Genesis is a space battle game for 2 to 4 players. The game is fast and aggressive; set it up in less than five...
Fleet Commander: Forge With the Forge mini-expansion, you will be able to add to your fleet some of the most powerful and sophisticated warships ever seen in the galaxy. Using the hulls of standard warships, the "Forge" managed to develop a new mix of capacities according to the requirements of their customers. As a Commander of the Hegemony of Amycles...
Additional parts to add more players to the game. The base game supported up to four players, the addition of this expansion allowed up to eight players. With enough extra ships though, you could in theory support twenty player games. This bagged expansion came with every "Admiral" pledge of Genesis, and could be ordered as an add-on. Included two...
Fleet Commander: Avatar As the conflict between the "League of Phoebe" and the "Hegemony of Amycles" intensified, great leaders emerged to impose their views of warfare. Some of them earned their leadership by their zeal, their determination, or their ingenuity -- while others simply took power from their defeated opponents. However, one thing nobody dares...
Sixteen additional ships to expand your fleets: 2 Battleships, 2 Cruisers, 4 Destroyers, and 8 Frigates. Includes pre-painted ship minis, flight stands, and all cardboard tokens required to base the ships properly. The original Kickstarter "Admiral Pledge" included one bag of this product, and you could also order them as add-ons during the campaign. Eight...
Fleet Commander: Salvation After decades of fighting, the factions at war realized that it was of the utmost importance to be able to provide support directly in the battle zone. Furthermore, 'Electronic Warfare' slowly took more importance, but the systems installed on the warships were revealed to be not effective enough, except on the battleships -- but...
Seasonal 9-turn Central Pacific theater sea, air, and land game with a concentration on supplies: fuel oil, aviation gas, surface ship shells and torpedoes, aerial bombs etc., ground unit munitions, aircraft, food. Hell ships. Carrier and battleship divisions. Submarine flotillas. Advanced base building, USN concrete floating drydocks, Spig Wead's jeep...
Flick Wars is a strategy and tactics dexterity game with six factions that range from humans to mechs to alien races. Each faction has a unique set of units. The goal of the game is to eliminate all of the enemy units. The advanced game has specific scenarios and a new game play option which focuses on objective control. Units are discs with a picture...
This game simulates the actions of the German battlecruiser Goeben and lightcruiser Breslau in the Mediterranean during World War I. As well as the standard hex and counter version of the game, a set of larger ship counters and miniatures rules are also included. First published in Strategy & Tactics magazine #21, along with Chicago, Chicago!. Later...
A two-player game using the principles of L'Attaque (and, later, games such as Stratego) where your playing pieces are hidden after secret, initial placement and then moved - turn by turn - to try and 'take' your opponent's pieces. When attacking, both Attacker and Defender are revealed and the piece with the higher value wins - removing the other from...