From the Designer: "These rules link together my already published rules for the early Middle Ages God's Acre and for the 16th and 17th centuries Musketeer. All three sets are mutually compatible as far as layout and systems are concerned and base sizes are standardized throughout. Wargames in the Hundred Years War period and the War of the Roses have been...
Conflict and Chaos: Vietnam 1965 is a historical strategic board game designed by James J Campbell and published by I Will Never Grow Up Games. On 2 March, 1965, following an attack on a US Marine barracks at Pleiku, Operations Flaming Dart, Rolling Thunder and Arc Light commenced. This intense bombing campaign, which ultimately lasted three years, was...
The world is coming to an end, and every aspect of your survival depends on your strategic thinking, cunning, negotiating skills and your sense of humor! Start as a leader, someone with the skills and courage to confront a post-apocalyptic world and all its new challenges head on. To attract others to your cause you’ll need to give them a reason to do it....
The game consists of 24 large hexagon tiles, and 6 of the same colour are used by each player. Furthermore each tile will not only have a colour but each set will have a different name (the letter that begins with is important when it comes to writing orders). In addition there is a common stock of plastic missiles representing attack or defence missiles....
Conquest is an exciting game where the goal is to triumph over your opponents to gain the most land. A player may use a variety of characters, each with an unique ability, to travel to new lands, form alliances, and fight duels. This innovative card game uses each part of the card for different plays, even the backs! In Conquest the card game, the object...
INTRODUCTION In Consequence, players take turns to place tiles strategically on the grid face down with the goal to get its own tiles in intersecting rows and the other tiles spread out. You score by pairs of your own symbol, regardless of the color of the tile. The blue player scores with pairs of moons and the red player score with pairs of suns. Rows...
A bluffing card game for 3-6 players. Players secretly choose role cards and play as disease causing agents. Players bluff and try to play cards to change the moisture and temperature conditions in the body. When a player believes conditions are right, he plays an infection card to take over the body and win the game. Penalties and rewards come with the...
During the game, players take the role of bystanders, cops, and killers. These secret identities are revealed throughout the course of the game. Cops attempt to make an arrest. Killers attempt to kill their target. Bystanders can help influence the outcome one way or the other. A more informative description: The game comes with a full set of english rules...
Córdoba more than one thousand years ago: the most prosperous city of the age, Jewel of West, Ornament of the World, the City of the Three Cultures, capital of the independent caliphate of Al-Andalus. Culture, Arts and Sciences reached the pinnacle of an era. In creating the most significant landmarks of this old Qurtuba cty, men and women try to leave...