7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the ronin player wins by surviving eight rounds. Each turn starts with the players...
Both a strategic and tactical game, requiring the Japanese player to attack, but allowing him to make up to 2 false alarm games, to try to drive up the US player's "precaution" victory point concessions. He will also need to choose armor-piercing bombs or torpedoes for his Kate squadrons and to decide the waves' targets: battleships (and/or Enterprise, if...
8th Army: Operation Crusader - The Winter Battles for Tobruk, 1941, uses battalion/regiment scale units, the game depicts British attempts to relieve the Commonwealth garrison at Tobruk. 8th Army was one of three "double-blind" land warfare wargames released by GDW in the eighties. The game system used two maps so that both players were "in the dark" as to...
Basically regiment to brigade level fast, simple game of the April-June 1940 campaign in Norway. 7 10-day turns. Area movement. Has Norway Unprepared and Nazi Treachery/Surprise rules, as well as variants cancelling one or both of those, to show the difference (unhistorical) preparedness and alertness could have made. (My 7 yr old Norwegian-American...