"During the reign of Queen Victoria Great Britain built an impressive empire that spanned the globe. One of their most colorful military campaigns took place in 1879 when the British provoked a war with the Zulus in South Africa. The British expected a quick and easy victory but the Zulu warriors were no push overs . . . Isandlwana was the most disastrous...
Waterloo is vaguely related to Stratego, in that each player moves pieces representing soldiers around the board, and that each piece has a value which can only be seen by the owner. However, this is more of a deduction game - when soldiers end up on the same space, instead of simply comparing values a complicated bidding process takes place which provides...
Yiyia watched as the undead shambled through the broken gates of her soon to be defeated enemies. Long had she plotted and planed for this day, her dark heart pounding with the pent up joy she was having at hearing the screams of the dying on the other side of the high wall. Her house had finally crushed their greatest rivals, and now nothing, no one...
A Week in Hell is a solitaire wargame at the platoon level. It retraces the fighting of five USMC companies for the liberation of downtown Hue from January 31 to February 6, 1968. A Week in Hell simulates combat where the player controls marines attempting to take control of almost the entire map and rendezvous with units entrenched at the northern edge of...
WELLINGTON'S WAR presents the entire Peninsular Campaign using wooden blocks on one 32 inch by 48 inch map. The 12 six-month turns cover 1808 to 1814. The 100 blocks represent the military forces ofGreat Britain, Spain, Portugal, and France. Combat involves dice rolling for hits (No CRT or Battle board needed). The Supply and logistic rules are meant to...
Werewolf Duel makes a moderator unnecessary, conversation unnecessary, many people unnecessary, location and a lot of time also unnecessary. It is an entirely new type of werewolf game. Four if turned up a number card in the village card only one are hidden werewolf card in without blind villagers score! Scores of people wolf side and would turn the people...
The Werewolf of Rivers End is a light-weight hidden-movement game where one player takes on the role of an injured Werewolf and other players take on the role of the townsfolk, who are intent on hunting down the Werewolf that has been harassing their village for years. The townsfolk players control the set-up of the game, placing the areas the Werewolf...
WestFront details the conflict between the Allies and Germany during WWII between 1943-45. Players have to contend with production, supply, command control and the weather to try and break the other sides lines. Additional rules are included for amphibious invasions. Several scenarios cover every major point of the war. The game comes with a fantastic...
MedFront details the conflict between the Allies and Germany during WWII from 1940-43, as well as the Spanish Civil War from 1936-39. Players have to contend with production, supply, command control and the weather to break the other side's lines and achieve victory. The game comes with a fantastic detailed map of Spain and North Africa printed on card and...
Westfront II is the second edition of WestFront: The War in Europe, 1943-45. It details the conflict between Germany and the Western allies during WWII. Players have to contend with production, supply, command control and weather to try and break the other sides' lines. Individual, linkable 6-month scenarios cover the war from June 1943 through May 1945....
What's Missing? is both the name of the game and what players are trying to figure out. To set up the game, players lay out on the table the forty objects (four each of ten different objects) in the box, and each player takes four raven tokens. While all the other players close their eyes, the active player for the round removes one object from play...