Have you ever tried to develop a plan to enslave the whole human race? Come to the command center! Here you are going to learn from true experts in this field—our extraterrestrial comrades. For example, you can try your hand at the tabletop strategic simulator. Try on the alien captain’s uniform and send your squadron to attack the Earth to capture as many...
Trenton 1776 is the second game in the Campaigns of the American Revolution series. The first, New York 1776, covered the battles around the city. Following that campaign Washington was chased out of New York into New Jersey with the British storming across the Hudson in hot pursuit. Trenton 1776 is that campaign. One where all seemed lost. One described...
Popular and intriguing military air, sea and ground forces tactics game TRI-TACTICS by Harry Gibson History: This board game was launched in 1935 by Gibsons aiming to provide an amalgamation of three other tactical board games: - L'Attaque (1909) - the U.K. rights were acquired by Gibsons in 1925. - Dover Patrol (1911) - Aviation: The Aerial Tactics Game...
This is one of the many TSR rules Booklets published during the mid-1970s. My copy is a 2nd print run dated 1975, but these rules were first printed in 1974. Note: there is NO mention of D&D products listed YET in the back page although the REST of their product line is. I mention this because in my 1975 2nd edition of Jedko's "the African Campaign", they...
トリプルフェイス (Triple Face) is a Japanese card game of infiltrating spies and double-crossing agents. Players on the dark (criminal) side must defeat the infiltrating investigators. Players on the security (public) side must defeat two dark members or one dark boss. But if a public agent defeats a public boss, they switch to the dark side. Players have open...
Miniature Wargame rules for revolutionary warfare 1914 to 1936 Concentrating on the revolutionary warfare of the Spartakist Revolution, and the Russian and Spanish Civil Wars, these rules emphasize the importance of willpower amongst your troops. Small numbers of highly motivated troops will outperform hordes of disinterested conscripts in these vicious...
Description from the publisher: In Troll Bridge you play an intrepid messenger competing against other messengers to deliver their messages across a very unstable, Troll-infested bridge. But these aren't your normal Trolls, that would be boring. There are two types of Trolls, Ug Trolls which aren't all that smart and would rather smash the bridge and...
In Der Tunnel: Escape from East Berlin, a.k.a. 東ベルリンからの脱出, one player takes on the roll of the leader of a group that hopes to defect to the West and the other is an investigator with the secret police. The defector player wins if they are able to open the escape tunnel to West Berlin, and the investigator wins if they are able to arrest a certain number...
Risk! on the Russian Front! This is a VERY fast, simple, playable - abstracted - Barbarossa areas game using a very abstract roster of units - infantry vs. armor - in 8 Jun41-Jan42 monthly turns. 10 German 2-dice panzer korps, 24 1-die infantrie korps, 3 1-die Romanian armies and other Axis allies group vs. 12 1-or-2-factor Russian tank korps and 24...
Turin Market is an auction set collection game for 2-5 players, takes 10-30 minutes to play, and utilizes bluffing, silent auctions, sales, and loans. It is incredibly quick and easy to pick up, but has a deep breadth of strategy driven by player interaction and perceptive card value. There are 18 goods cards in the game, each with 3 of one good, 2 of...
An abstract strategy game with a thin medieval theme. Players secretly place an identical set of units on a squared board. Play proceeds in turn-order with players moving one unit at a time. Units have varying combat strengths and some have special abilities. The goal is to get one of your pieces to your opponent's end of the board. The game is very...
TV Wars is a game of television network battles for ratings. Each player plays one of four semi-fictional TV networks, and the goal is to end up with the most money when the game ends (which is either when only one network is left on the air, or when certain tiles run out). Players move pawns around a standard square-track board, with spaces that trigger...