From the publisher: Thrones is a two-player 9x9 board game where each players set their tiles and pieces secretly, screened from their opponent's view, until the screen is removed, the middle fifth row is set, and the battle's combat begins. Gameplay: Each player controls an army of 13 and a homeland of 36 tiles, including 1 Fortress. A screen separates...
Too Fat Lardies Great War skirmish rules. From the Publisher: "The rules are designed for large skirmishes, from 30 to 100 figures a side, and are based around the actions of leaders in battle. As well as the main rules there is a supplementary section covering the organization and tactics of the Germans, French, British and US forces and details of WWI...
In Thunder - Flash, the player takes the role of an american squad of paratroopers.. The squad hails from the 101st Airborne Division 506th Parachute Infantry Regiment (PIR). They landed outsided their designated DZ, and need to find the rest of their squad. The game starts with the player controlling the sergeant and a private. They make their way north...
Similar to a hybrid of Stratego/Luzhanqi and Tic tac toe, with a bit of shogi, each player places their 10 cards, representing mostly soldiers (but with also a zombie and civilian), into a 3 by 3 board, with the extra 10th card in the "Standby" area. The cards are placed face-down and you may check them, so that you know what the cards are but your...
Taken verbatim from the back cover: "Time Tunnels is a game involving tremendous speeds and a lot of action. Fleets of ships may be built one minute, and possibly destroyed the next. The goal of every Supreme Commander is having control over all of the planetary systems." "Time Tunnels is an unusual game involving the use of black holes, space mines, and...
"Time War" is a tactical level simulation of a possible future where governments, using the ability to travel into time, attempt to control the present day world by altering history to their advantage. The players assume the roles of opposing Time Bureau Chiefs and seek to use their resources on hand to gain complete control of their present day world by...
Tin Soldiers In Action, Fair and Squares Rules cover the age of Enlightenment the Napoleonic age the Victorian era all scales all types of basing solo games skirmishes and large battles with a single rule system. Included are army lists from 1680 up to 1900 point systems and modular systems for army constructions a tutorial on the American Civil War in a...
This classic game of the Fantasy Monster Slug-a-thon is a standby from the The Avalon Hill Game Co of yore. The game still has a very devoted following, which is a tribute to the depth of the various strategies and approaches. The game is divided into two realms, the masterboard and the battleboards. On the masterboard, legions of mythical creatures roam...
Titan Legions is a part of Games Workshop's Epic games system for 6mm miniature battles in the popular Warhammer 40,000 setting. It can be played as a stand-alone game, pitting Imperial Titans against Orkish Gargants, but is fully compatible with Space Marine and all it's supplements, adding new rules and classes for titans and super-heavy vehicles to...
Each of these games in the HISTORICAL SERIES contains a trio of strategic simulations utilizing the same system which feature: Plastic pieces and metal markers; Three separate laminated mapsheets; Only eight pages of standard rules; Hidden force attributes, and; A unique correlation of leadership, morale, troop quality, and strength ratings. Emphasis is on...
To Save the Union is a Strategic level block micro wargame depicting the American Civil War from the spring of 1862 until the autumn of 1864. It is played on an area movement map of the entire Confederacy and uses a simplified card-driven game system. The game features block playing pieces that represent infantry, cavalry, militia, naval units, and...