The year is 1000 C.E., the middle of the medieval period. The European continent is constantly at war as competing political factions try to control Europe through military might and political intrigue. In Swords & Sails, players control one of these factions in a bid to conquer Europe. Build armies and fleets, build more cities, make and break alliances...
In a ruthless, dystopian future, agents from all walks of life toil in the shadows on behalf of the Corporations. These colossal entities wage an eternal covert war against one another for control of the megacities. One in particular, Tau City, is coveted above all others and it is here that death, intrigue, and scandals are just another part of the daily...
Barricades are being built in the streets, shop shelves are becoming barren, marauders are looting houses. An invisible murderer is walking through the Town — merciless, weightless, and listless. No one knows how to protect themselves against it or who is to become its next victim. Seems like the Town is doomed — yet, those of its inhabitants who are privy...
User Summary: A map based wargame, intended to be played by opposing teams and refereed by a team of umpires, developed and adopted by the US Army as a training tool for guerrilla and counter-guerrilla operations in a jungle or densely forested environment. Teams are in separated rooms, and assign orders to company or platoon sized units in 6-hours time...
A new tactical Wargame in which players will experience the hardships of modern combat like never before. Unlike the wars of the past the War on Terror has been against an enemy that is all but unseen, he wears no standard uniform and doesn't comply with the rules of war. Tactical Firefight has captured the essence of the nature of combat during these...
From the rules: "Not a war game but a game of world strategy. "TACTICS duplicates actual world conditions today. It places the player in the position of the head of some neutral or belligerent country and lets him use his own judgment as to how present international problems should be met and overcome. "TACTICS may be played by two belligerents, or by two...
"Long-horned, fertile bulls and fat, milky cows are grazing on the grasslands of the neighbouring clan. War spoils pillaged from our grandfathers still hang on the walls of the enemy house. We will not suffer it any longer! It is time all the clansmen assembled to raid across the border. Let all, from the chieftain to the youngest lad seize as many of the...