Appearing in the pages of Britain-based G.M. Magazine (Issue 5 - Jan 1989), Ruck Da House is a game that features 2 players and a referee. One player takes the role of a family of Goblins and the other, a party of adventuring Raiders. The Raiders break into a house occupied by the Goblins in search of treasure... and mayhem quickly ensues. The subtitle of...
British Army version of Kriegsspiel rules written in 1896. Designed to be played with one or more umpires and several players per side. Differs from the Prussian 1824 Krieggspiel by having the combat resolved by the umpire's judgment instead of the 1824 version's dice and combat tables. Includes very useful tables containing march rates and frontage...
It's the Age of Sail and the Crown is distilling rum on colonized islands for enormous profit. Meanwhile pirates intend to sail in, steal that rum, and drink it all . These two factions (*Crown* and *Pirate*) play their conflict out over a two player asymmetric card game. Each player has a deck, a hand of cards, coins, and a menu of 3 actions to choose...
–"The dead king's tomb. Hmm, spooky and mysterious, but the dead king was rich. There must be a big treasure there." –"Yeah, right... And traps, too. And monsters. I'm not sure it's a good idea." –"Well, can't be worse than when we tried to snatch the dragon's eggs, I reckon." –"Can't be." The two thieves looked at each other silently for a while. –"Y'know...
Living together in a small house is difficult, and sometimes trouble arises. It's time for a big rumble in the house! Will you able to beat the other characters out of the house, stay inside, and keep your identity secret? Rumble in the House is a game of bluffing and deduction for the whole family. Each player secretly "owns" two of the twelve characters...
One player is Emily, trying to survive the night; the other player is the Bogeys. No one knows who Emily is until a player picks up the ‘Emily’ card. How long can they hide their secret before the other player guesses? Once the ‘Run Emily Run’ card is reached there can be no more bluffing. Play centres round a haunted house built of cards. House cards...
An exciting, fast paced game recreating tactical submarine actions during World War II. Critical elements of submarine warfare presented including Sonar, evasion and maneuver, torpedo attacks, collisions, anti-submarine weapons, and gunnery. Each submarine's location is secretly plotted on Submarine Data Sheets. There are 21 scenarios included from the...
Runner Tactics is a game for two players that combines elements of tactics games like Final Fantasy Tactics and field goal games like American Football or Rugby. A player wins either by crossing into the opponent’s end zone, or by attacking and removing all of the opponent’s pieces. There are 10 unique pieces. Large command tiles are used to assign...
Gambit Royale, first released under the name Ruse & Bruise, is a fast-paced card game in the tradition of Citadels. Magicians and dragons, kings and princesses populate the land and want only one thing: the greatest fame. The players try to use their royal household to cause problems for their opponents and trick them with underhanded chess moves. In more...
"The fate of the empire rests upon this one battle, let every man do his utmost." Admiral Togo addressing the Japanese Fleet 27 May 1905 Dawn of the Rising Sun contains 20 scenarios covering all the major surface engagements of the Russo-Japanese War that led to this stunning reversal of fortunes. Using the same rules as Fear God & Dread Nought, a novice...
Ruthenia: The Boardgame The Hunnic empire has fallen and old empires are returning to power in the Mediterranean. Hordes of Nomads continue to invade Europe through the eastern steppe. They cross the rivers Rha, Tanais and Danapris to enter the lands of the Eastern Roman Empire, known as Byzantium. The settlers of the Slavic tribes are moving south from...