One player is the band of thieves, attempting to break into safe deposit boxes. The other player is the police, trying to hunt them down before they escape. While the police scoots around a magnetic board looking for the thieves, the criminal rolls the dice attempting to break open the safe deposit boxes. Polizei-Alarm! is an action/dexterity game for 2-4...
Postcard Brittany is a relatively fast and simple - NO "Zones of Control!" - but historical little 6-turn sudden-death postcard wargame about General George Patton's August 1944 coup de main attempts to grab the major French ports of Brittany, before the Germans could organize their defenses. Regimental level: 14 German units, 3 French FFI groups, and 11...
Postcard Civil War East is a little postcard size/format Strategic level board-wargame about the American Civil War in the East to mail/give to family & friends. 6 turns per year, 1861-65, but just a single year's campaign can be played. 7 Union and 5 Confederate pieces. Lots of Fog of War, Jackson's Foot Cavalry II Corps while it lasts, etc. A one-year...
Micro game necessitated by postcard format. 11 day and night turns. SECRET Allied code-breaking possibility to get Yorktown as well as Lexington fleet carriers. Neat Port Moresby landing rule: number of surviving (of 11) Japanese transports plus UnDamaged shore-bombarding Japanese cruiser units roll 2 dice to see if they take it. Battle can continue in...
Postcard Midway is a lightspeed fast, simple little Battle of Midway postcard wargame. Although it shows 16 turns, early destruction of the Japanese Kido Butai carrier striking force can decide the game in the first 4, as historically. Fog of War has been fully worked in: the US has only a 50% codebreaking chance (of setting up a Point Luck or wherever...
Free print and play brigade to division level game about Jubal Early's sudden out of nowhere surprise attack on Washington DC, down the *eastern* side of the Potomac River. Fords along the Monocacy River to be discovered. Bridges can be burned - across the Potomac terminally. Historical forts are present as well as a tiny but thin/tall President Lincoln...
VERY simple little diminuation of Murmansk Run: Arctic Convoys to Russia, triggered by the Norwegian film KONVOI to be released in the US as The Arctic Convoy. The star of the film, SS Hestmanden/Horseman exists, docked down at Norway's Merchant Sailors' Museum in Løvika near Kristiansand. Can be played solitaire by random contact/combat selection of the...
Myitkyina was a prolonged torturous affair, but vital to the re-opening of the Ledo/Burma Road to supply our beleaguered Chinese allies. After an end-around to the north over/through a high mountain ridge, Chinese divisions and our Merrill's Marauders - 5307th Infantry Regiment - descended on the town and its airfield from the north to the surprise - shock...
Postcard Remagen, 7 March 1945 is a tense, mutually frustrating little game about First US Army attempting - historically successfully, of course - to be the first to fight across the Rhine River into Germany in March 1945. 9 US Army pieces - from one of the first M-26 Pershing platoons up to 78th Infantry Division regiments - urgently and desperately...
A couple days after the Japanese surrender the Red Army and Navy unexpectedly and prematurely launched an amphibious occupation of little Shumshu Island at the top tip of the Kurile Islands ... unsupported by our US Navy ... as an apparent stepping stone to the rest of the Kuriles and possibly even Hokkaido of the Home Islands. (Imagine a North Japan as...
A relatively fast and simple air, sea, and land battle game focusing on the 2 decisive aircraft carrier battles just east of Guadalcanal: Eastern Solomons (24-25Aug42) and Santa Cruz (Islands, 25-27Oct42). For the Eastern Solomons scenario, 1,2, or all 3 U.S. carriers may instead be absent due to Admiral Fletcher's concern about refueling. And Japanese...
From the box: "In POWARVASION(tm), two warring players battle to capture the other's government or three major cities. Players alternate moving one of their armed forces pieces until the war is over. These fighting forces move and capture in any direction up to their maximum range. Strategy and skill are the keys to victory. Players set hidden defensive...