Description from the publisher: A realistic tactical simulation of naval combat in the 1970s, for two players. This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy. This is one of our games with our original Triangle...
Naval Bombardment should be described as a sophisticated version of the old favourite, Battleships. The objective of each player is to destroy the opponent's fleet. Each player provides himself with two grids of 20 x 20 squares, lettered A to T down the side and numbered 1 to 20 across the top. One of these is used for disposing the player's own navy (the...
From the Rulebook: NAVY is a fantastic and all absorbing pastime in air - naval strategy in which aircraft carriers, cruisers, frigates, submarines, tenders and fighter planes - a total of thirty perfectly detailed models - engage in combat (on a sparkling blue sea plan, criss-crossed by meridians, parallels and clearcut coastlines) to conquer islands...
Nebula 19 is a combat-oriented space game which features a three-dimensional map and simultaneous movement and combat. The map has a square grid with numbers along the X and Y axes, and each star and nebula has a number (numbers in the case of nebulae) which gives its position on the Z axis. Many numbered counters are provided to place with ships to show...
Another classic game from Games Workshop's designers, which involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of the Under Hive. In short: a futuristic miniature skirmish game with a well made...
'From the back of the book' Battles in the Underhive is a compilation of some of the most sought-after Necromunda articles from the pages of White Dwarf magazine and the Citadel Journal. This book also contains new Event cards and rules for using them, an article about playing the feared Adeptus Arbites, and Triple Cross: a brand new scenario by Andy...
The expansion kit for Nemo's War includes a dozen cards with more adventures from the Jules Verne novel and alternate endings to the game/story (including "Return to Mysterious Island," "Another Thousand Leagues" and "Bottom of the Sea"). In addition to new rules for using the Treasure Fleet and Cannon tokens included in the base game, six more deadly ship...
User summary: Neo-Combat is a card game using print-and-play materials. Players hold "Varan" cards, which represent a combatant reptilian humanoid controlled by the player. Players also draw, hold, and play "Action" cards that drive the game. Varan cards are always played on the table but begin play in the "Cloaked" (face down) position. Varans remain...
Will Bayers is missing and all his friends will join forces to save him. Keep Will safe as Eleven, Dustin and their friends face this battle. Combat-themed game from the TV series Stranger Things. The player can move one of his pieces forward, backward or sideways. Special spaces (Castle Byer and Hawkins Lab) and some of its pieces cannot be occupied. When...
Players buy ships and employ traders, priests and conquistadors. They need to transport this people from their home harbor in Europe over the sea to the new world. On the sea they fight against other players, pirates and natural disasters. If they survive and reach the new world, they found trading stations and missions. Trading stations and missions...
Take control of one of six unique Corporations and vie for dominance in the Alpha System by utilizing a mix of different actions and resources. Focus on building up your infrastructure and set yourself up for a strong finish or go for fast and immediate rewards. Use your Influence in the council chamber to make sure things progress according to your...
New York 1776 is the first volume of the American Revolution Campaigns series. It is strategic in scope with battles tactically carried out on a battle board. Wooden blocks are used for fog of war. This campaign involves point to point land and water zone movement. Group movement can only be done with commanders and some commanders can move faster than...