Bring your cattle to Abilene, Kansas, in 1870. Hope that your opponents get only your sick cows. If they get another one, then there is the time for a shootout between your cowboys. The player who manages to bring the most herds to Abilene (and earns the most money) wins. The original Hexagames edition supports only 3 players. The Schmidt Spiele edition...
Excerpt from the rulebook: "Accusation is a card game in which players take on the roles of countries engaged in world events. Players use their country’s assets: military, intelligence, economy, diplomacy, and research to influence the outcome of world events and gain victory points to achieve world domination." Players simultaneously and anonymously...
ACNOS: acknowledge the potential ACNOS is a competitive abstract strategy game for two players. In ACNOS, players manipulate armies of shapes within a standard 8x8 chessboard with a win condition of either capturing the opponent’s treasure square, or depriving the opponent of a legal move. There are 24 pieces per side in ACNOS, each of which has unique...
Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. This three-ring binder is the basic rules for the entire system and provides the ultimate combination of playability and detail. Full-color charts and beautiful pictures make this the most readable of rulebooks - and it includes a full-service...
The first issue of Avalon Hill's magazine/supplement for ASL, containing articles and scenarios. The ASL Journal series from MMP is the same concept, but is not tied to a yearly schedule. Early issues (such as this one) contained Squad Leader scenarios and content as well as ASL fare. From the Table of Contents: A Nation of Workers by Craig F. Posey A...
The second annual magazine/supplement for ASL, containing articles and scenarios. Early issues (such as this one) contained Squad Leader scenarios and content as well as ASL fare. (from the Table of Contents:)Eight Million Bayonets by Craig F. Posey Eight Steps to ASL by Jim Stahler The Devil's Brigade by Steven Swann Series Replay by Mark Nixon, Bill and...
The third annual magazine/supplement for ASL, containing articles and scenarios. From the Table of Contents: Series Replay: Red Barricades by J. Mitchell, L. Watson, F. Calcagno and C. Kibler The Forgotten Legions by Charles Markuss Early Victims, Early Victories by Mark C. Nixon Market-Garden by Jon Mishcon The Numbers of October by Mark C. Nixon The...
While decidedly a primarily ASL forum at this point, this issue did include a purely Squad Leader campaign game, which included a bunch of 'mini' scenarios to play through. From the Table of Contents: Soldiers of the Sun by Charles Markuss Series Replay: A41 Op Hill by Chuck Goetz, Perry Cocke and Pat Jonke Pigi-Pigi by Steven Swann The Commando Campaign...
One of the Avalon Hill magazines presenting articles and scenarios for Advanced Squad Leader. First of two parts for 1993 From the Table of Contents: Panzer Gegen Panzer by Bruce Bakken Annual Crossfire by Robert Banozic & Mark Nixon Getting The Lead Out by Steve Powlesland Beating About The Bush by Philippe Leonard Grace Under Fire by Guy Chaney The...
One of the Avalon Hill magazines presenting articles and scenarios for Advanced Squad Leader. This one included a center insert for a 'mini-HASL': Gavutu-Tanambogo From the Table of Contents: Sand & Blood by Dan Dolan First to Fight! by Steven Swann Annual Crossfire: Holding the Rear by Robert Banozic & Mark Nixon Warriors of the North by Michael Dorosh...
First biannual issue of "The Independent Journal of the ASL Hobby" From the table of contents: Wet Behind the Ears by Russ Bunton St. Joost in My Mind by Joe Leoce Enter the Kreigsmarine by Leon Harris ASL Variations by John Gardner Scenario Replay by Rob Banozic and Scott Drane Back to Balta by Ray Tapio and Steven Pleva Sicily From a Loser's Point of...