Magnet won 2010 Runner Up Abstract Game of the Year in Games Magazine. An abstract game where players try to get their king to the middle of the board. Each player has 12 blocks, 11 of which can be promoted 1, 2, or 3 times, thus increasing their movement capability (the king cannot be promoted so don't promote all your other pieces, or you will give away...
Maha Yodha was designed as a fun and quick 2 player game that also features tactical maneuvering and hand management. It's an epic battle-themed strategic card game based on ancient stories from Hindu Mythology. In expansion cards, we have introduced weapon of mass destruction and artifacts. An artifact is a powerful force multiplier the is permanently...
The goal of the game is to bring your huts for the tourist hordes down on the beautiful island Maka Bana. Therefore you have 11 cards with terrain (4), a symbol (4), and the name of the beach (3). Each space on the board can be identified with this combination of three cards. These are played one face up & two face down. The aim is to get the most points....
Maneater is a fun beer and pretzels game with a Jaws theme. One player is the shark, while the others are swimmers trying to get from their air mattresses to the safety of the beach. The Shark player secretly plots his move, then the swimmers roll and move, and finally, the shark moves. If the shark lands next to a swimmer, legs are eaten; shark lands on a...
Players simultaneously choose a spell to cast and an effect to block from a list of four elemental schools, each with four different levels of spells, then they reveal their choices. Blocked spells are played with no effect, while other spells resolve. The first player to end a turn without mana loses the game. Mana Clash is a two-player tactical guessing...
MANEUVER is a game of skill and strategy for two players. Each player has nine tanks and nine guns to deploy on the board. Each player maneuvers his tanks with the objective of being the first player to get one or more tanks across the board to the opposing side. The guns are deployed along the side of the board and are used to fire at and destroy enemy...
Mini expansion with 5 buildings and 2 nation cards. Military HQ Owner: General Opponent: Spy Function: 1 Placement in Military Actions Embassy Owner: Politician Opponent: Spy Function: 1 Placement in any 3WN Intelligence Agency Owner: Spy Opponent: Spy Function: 1 Placement on an opponent Building University Owner: Laborer Opponent worker: Spy Function: 1...
MANNERHEIMS CROSS: Finland at War 1939-1945 is a detailed new Advanced Tobruk system (ATS) game that brings the ATS gamer into the heart of the action on the Finnish Front, in the ultimate detail. Please note the game will be released in Finland as Suomi Sisu. Mannerheims Cross: Finland at War 1939-1945 provides the orders of battle for Soviet, German and...
Classic Hungarian game from the mid 1980s. The title in English is "Dance of the Dwarves". Each players get 4 dwarves in his/her color, and places them in their start places at the middle of the board. Your goal is to lead your people around the board to the home place of your color with a simple roll and move mechanic. The catch is that all players'...
貿易之路 (Màoyìzhīlù - trade roads) is an economic game set in Silk road era China. It is more a game about economics and game theory than about China and its neighbors, however. Routes in 貿易之路 (Màoyìzhīlù - trade roads), the 'trade roads' of the title are chains of trading posts / inns etc. that you as a merchant can choose to use. All trade roads can be used...
Mare Nostrum: Fronte Mare is a simulation game recreating every aspect of modern naval combat in the Mediterranean Sea during World War Two. Each hex represents 1 maritime mile and unit scales represent single ships. Game turns represent 15 minutes. Average playing time is 2 to 8 hours depending on the scenario. Complexity rating is from 5.6 to 6.2 (using...