One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape. The other players...
Instant Mafia is a quick card game where players manage their mafia to earn the most money. Whenever a player's front is discovered and their Boss eliminated, the game ends. Instand Mafia takes place over two phases: #1. Establishing your Mafia, and #2. Ruling the Streets. In Phase 1, players bid on characters and actions to add to their crime syndicate...
Insurgence is an assymetric PnP two-player game that pits brave rebels against an evil empire in a futuristic capital. Or maybe it's a benevolent empire against cruel terrorists - the victor will decide. The game is played on a 3x3 grid of tiles that make up the districts of the capital. Both players use action cards to move pawns around the districts, but...
From the designer: My take on space combat is that it should resemble submarine warfare more than dogfights or naval action and this require that sensors and weapons to have more or less the same ranges. The system is tailored towards small encounters between small ships, a fight should be fun even if there are only two ships involved. Play proceeds on...
One person takes the role of the attack pilot, who is attempting to sneak past the opponent's surface-to-air missile sites, by maneuvering secretly across the tracking grid, to attack the opponent's airfield. The other person must use logic to pin point the attacker's position, fire his missiles, and attempt to score a direct hit. Lights and sounds...
At first glance, this game appears to be a multi-player variant on earlier games in the vein of L'Attaque. Players set up pieces of hidden value, advance them, and capture opponents pieces by moving into occupied spaces and having the piece of greater rank. However, there are other differences beyond the multi-player capability. Players do not seek a...
This is a kind of distillation of my previous hex-and-counter Barbarossa games, onto a standard US wargaming 22x34" mapboard. Refined Disruption mechanics, including a Both Disrupted (BD) result which reminds me of the old Engaged result in some past games. If the Axis player does not want to exchange, he can accept a Disruption result against the defender...
"IT'S LOOSE!!!" "Lab, this is command. WHAT'S loose?" "It broke out of the lab! It killed Jones!" "What is it? WHAT killed Jones?" "I don't know, but it's headed your way!" The Intruder is an alien being of unknown power. During the course of the game the Intruder will move through the space station as both the hunter and the hunted. One or more players...
Invasion Australia covers a hypothetical Japanese invasion of Australia in 1942, based on the premise of a Japanese victory in the Coral Sea in May 1942 and subsequent capture of Port Moresby. Ground units are regiments and brigades, air units are several squadrons grouped by aircraft type, and naval ops are abstractions. World at War Magazine, May-June...
Iron & Brass: Duel is a 2 player, 9 card "nano-game" originally created for the 2016 9 card nano game contest. The game is an infantry skirmish card game. Each round of the game is a 3 vs 3 infantry encounter. Each player will have 6 soldiers - 1 on each side of the 3 cards. These soldiers are labeled A, B, C, D, E, and F for clarity. Each soldier (card...