Partner up with your favorite buddy and face off against other teams in this wacky card game where players race to collect ingredients and cook recipes. The first team to build enough recipes to gain 12 points wins! Feuding Foodies caters to 4, 6 or 8 players. Each turn, draw an ingredient card face up. Pay attention to what your co-chef and competitors...
You need a die and a pawn for each player. Whoever has a 6 starts. The pawns are moved on the yellow and orange stars. Throwing out is allowed. Only when the token is on a cloud is it untouchable. If the token lands on an orange star, the next roll, based on the number of spots on the die, is placed in the direction of the star tip marked with the...
The players start at space 1 and have to reach space 50. Movement is determined by a die. If a pawn reaches an occupied space, the other pawn has to start anew from space 1. On some spaces the player learns, why it is a good idea to use FeWa laundry detergent and gets a reward for using FeWa or a penalty for beeing stupid enough to use another product....
FiasCo is a creative storytelling party game for 3-9 players where everyone becomes a resourceful red panda trying to reach the legendary Island of Peace through a chaotic and dangerous landscape. Players must use their imagination and problem-solving skills to escape life-threatening situations across four different locations: City, Home, War, and Nature....
A small card game featuring a supermarket theme and a Can't Stop-like element to gameplay. Each turn, players may either draw a card or score their hand and begin collecting groceries anew. Hands are scored by multiplying the values of one type of grocery (milk, canned corn, etc. - the player decides which type will score) by the total number of cards in a...
A two-player trick-taking and card-drafting race game. Play as dueling pairs of athletes in a relay. Win and lose tricks to draft the “right” card and keep an eye on that finish line. Now go! Have a Field Day. Gameplay is divided into Trick Play and Draft Play. This is a must follow, but may always trump, trick-taking game. In other words, if you have a...
Johnny, Corey, Danny and Barney are at the start for the big farmland race. The course is laid out, everyone has their race tableau, a figure and six tiles. You roll the dice - depending on the result, you place a tile on the diced number on your own tableau and move the figure accordingly - if the number is already occupied, you sit out - or choose a...
Fields of Force is a science-based tabletop game that combines: magnetism, gravity, Planetary Orbits, and light effects into a unique physical experience. Players use specially designed magnetic “PowerWheels” on a glass game board, where every throw is influenced by the Earth’s magnetic field. The game integrates concepts from geophysics, astrophysics, and...
Finish line is a dice game where players bet on three races. At the beginning of the race, 7 horses are laid out in a starting order. Some horses will be favorites (F) and some are steady runners (S). Each player will place two bets on a combination of two horses to place 1st and 2nd, and calculates the odds of their bet based on the type of horse and...
"Fire Department" was released as one of six in Milton Bradley's "Radio Series" of inexpensive race games costing 15 cents each. It debuted in the Bradley Games catalog of 1927 and was sold through 1933. A slightly larger but cheaper edition, at 10 cents, appeared in the 1943 catalog. This is a simple spin and move game. Every player is the "driver of a...