From the box description: ESCAPE... is all you think of when you live in a cold, dark dungeon. But DUNGEON DICE can set you free! The dice are tunneling tools. Shovels - Keys -- Daggers -- Ladders and Lanterns. And, with every roll, you might be one step closer to freedom. You match the dice to earn the tunnel cards that pave the way to your great escape....
You and your fellow wizards have a bad habit of pilfering each other's dungeons. However, this time you're prepared! You've fortified your dungeon with a bestiary of nasty creatures. Imps. Dragons. Werewolves. Each with their own magical powers, ready to pounce. You leave them on guard as you depart for your own dungeon-crawl, only to discover: your fellow...
A dimensional rip has allowed monsters to enter the worlds of Arkcantrix. Adventurers have entered the forbidden crypt with the hopes of conquering the new evil. The path is long and full of peril at every turn. Each player chooses one of 12 characters that have their own weapon proficiencies, monster masteries and unique skills. Each player receives 5...
Dungeon Pen unfolds in the mythical world of Scythius—a medieval fantasy realm created by Compagnie du Yucca for our live-action role-playing games (LARPs). Step into the roles of daring adventurers or nefarious underworld scum, all cast into the dreadful dungeons of the infamous Ursula, necromancer of the endless mountains. For too long, you've languished...
MATTEL ELECTRONICS DUNGEONS & DRAGONS COMPUTER LABYRINTH GAME A GAME OF STRATEGY Play alone or against a rival warrior and the dragon computer. 2 skill levels. A GAME OF SKILL Find your way through the labyrinth on a touch-sensitive electronic board. Electronic sounds help you locate labyrinth walls. Walls shift with each new game. A GAME OF ADVENTURE...
Duplicity Survival in the Big Apple From the back: Starting from Newark Airport in New Jersey, your first objective is to find the quickest route into Manhattan. Should you hail a cab? Head for the Lincoln Tunnel? Or simply hoof it over the nearest bridge? Secondly, after choosing alone of these characters; The Bell-Hop, Actress, Panhandler, Taxi-Driver...
The players start at the tail of the snake and have to reach the head. Movement is determined by a die. On each space the player has to draw a card. There are question cards, action cards and fate cards. If the player answers the question or fulfills a task the pawn may be moved, if not it remains on it's former position. The first player or team to reach...