The aim is to collect 6 different key stones and return to the hub, where you need to enter exactly at your own number. Then you should NOT draw your own piece of paper from "the Source of the Fear". The game uses a VHS video tape as a 'video clock' giving the players one hour to complete the game, which is interrupted now and then by the Gatekeeper on the...
Atomic Twisted Tabletop: Mars Attacks Board Game is a fast-paced, modular board game where players compete to collect Power Cores and return them to Base Camp while navigating a dynamically built map. Each turn, players roll dice to move their Hero and strategically control enemy Combatants to block opponents, trigger battles, and create chaos. The Mars...
Each player has to get four pawns from start to finish. Movement is determined by a die. On the roll of a "1" a pawn gets from the start to space 1 to get into the race. Before moving each player has to adjust the slide table according to the result of his roll. Pawns falling into the holes are eliminated from the game. If a pawn would move onto a hole it...
It’s a race to the center as you try to evade and eliminate your opponents throughout the maze. Move your pieces via various dice sequences and accumulate points to that help advance your Monarch. Players start at the corner of the board and attempt to be the first to move their Monarch meeple to the center of the board or eliminate the opponent's Monarchs...
Objective: Be the first to reach Berlin equipment: 6 coloured cars, 35 (city) cards, 2 dice, large board with 35 (numbered) cities, rules inside cover Simple 'Roll and Move' game: Each player starts in Berlin, drawing (city) cards to determine his route Note: 1st edition (before WW II) differs from 2nd edition (after WW II) ==> see images because of the...
There are 9 red and 9 blue meeples in 3 different sizes. Each player has 3 meeples of the same color and size. The red meeples represent native American warriors of 3 tribes and the blue ones white settlers, cowboys and trappers. The players start at space 1 and try to reach space 70. Red and Blue travel in opposite directions on the blue or red path. On...
In Aurealis, your goal is simple: To lead the best expedition possible! To do so, collect 7 tiles (Fame or Discovery) in your camp before your opponent does. On your turn, choose one of three actions: Play an Adventurer card from your hand based on the types (backs) of cards in play (in your deck, your opponent’s deck, and the card pool) to earn gold, move...
The world of Aurigae grows once again with an exciting new expansion: Les Montforts. This expansion introduces 10 brand-new cards, adding fresh tactical options and unexpected twists to your chariot races. Whether you favor bold risk-taking or calculated strategy, these new cards will deepen your decisions and intensify every lap. At the heart of this...