The object of the game is for each player to move all four of his pieces from his base area, make one circuit of the board and move onto his home area before his opponent. Both partners must get all their pieces home to win. As soon as a player throws a six, on one or both dice, he can move one of his pieces onto the coloured start square outside his own...
A ship-racing game where 3-6 players secretly-bid matchsticks in order to move from the start (Plymouth) to the finish (The Statue of Liberty). Players who bid the same as one or more others will not move, those that bid uniquely will forge across the ocean and those who bid 'zero' can replenish their hand of matchsticks...all bids are 'spent', you see!...
A roll-and-move race from Great Britain to the United States from the golden age of parlour board games: the early 20th century. Players are assigned a starting port and a finish port by taking a mock 'ticket'; they then proceed across the board by rolling the six-sided dice and resolving any effects of special spaces they land upon. The board offers...
The aim is to collect 6 different key stones and return to the hub, where you need to enter exactly at your own number. Then you should NOT draw your own piece of paper from "the Source of the Fear". The game uses a VHS video tape as a 'video clock' giving the players one hour to complete the game, which is interrupted now and then by the Gatekeeper on the...
Atomic Twisted Tabletop: Mars Attacks Board Game is a fast-paced, modular board game where players compete to collect Power Cores and return them to Base Camp while navigating a dynamically built map. Each turn, players roll dice to move their Hero and strategically control enemy Combatants to block opponents, trigger battles, and create chaos. The Mars...
Each player has to get four pawns from start to finish. Movement is determined by a die. On the roll of a "1" a pawn gets from the start to space 1 to get into the race. Before moving each player has to adjust the slide table according to the result of his roll. Pawns falling into the holes are eliminated from the game. If a pawn would move onto a hole it...
It’s a race to the center as you try to evade and eliminate your opponents throughout the maze. Move your pieces via various dice sequences and accumulate points to that help advance your Monarch. Players start at the corner of the board and attempt to be the first to move their Monarch meeple to the center of the board or eliminate the opponent's Monarchs...
Objective: Be the first to reach Berlin equipment: 6 coloured cars, 35 (city) cards, 2 dice, large board with 35 (numbered) cities, rules inside cover Simple 'Roll and Move' game: Each player starts in Berlin, drawing (city) cards to determine his route Note: 1st edition (before WW II) differs from 2nd edition (after WW II) ==> see images because of the...
There are 9 red and 9 blue meeples in 3 different sizes. Each player has 3 meeples of the same color and size. The red meeples represent native American warriors of 3 tribes and the blue ones white settlers, cowboys and trappers. The players start at space 1 and try to reach space 70. Red and Blue travel in opposite directions on the blue or red path. On...