Players move their tokens around the board, landing on spaces which indicate what decade (40's, 50's, 60's, or 70's) they need to answer a trivia question about. Players score points for correctly answering the question using as few clues as possible. Also has spaces for telling stories about personal experiences on a variety of topics. First player or...
During a high-seas expedition, you find yourself shipwrecked on an uncharted island. In the distance, a storm is brewing. Repair your ship and set sail before it destroys everything in its path! Objective: Explore the island, gather resources, construct buildings, and recruit your crew. Stock up on provisions and fix your ship before time runs out! What...
2-5 people can take part in the game. The individual lanes are filled by drawing lots. The racing cars line up at the start. Racer l begins to roll a die, the others follow in turn. The cars advance as many spaces as the number of points rolled. If a car comes onto a black space, it has a breakdown and loses a turn. Space W means to roll the die again. On...
In this car racing game, each player gets their own set of racing cards and a fuel card. The race card to be used for each game round can be chosen by a player from any number of drawn cards in his deck. However, if you draw a lot of cards to choose from, you will also use a lot of gasoline. Once the race card pile is used up, the fuel card is turned over...
A fast-paced strategic board game set in a post-apocalyptic future. Resa City fuels the players' excitement by encouraging gameplay through racing mixed with strategy and combat. All methods of play affect players' chances at outwitting or outracing others on the board. The game is broken into several turns; 1) Choosing technology that assists in the race...
Rev Limit is a high-speed, competitive racing board game for 1 to 8 players, inspired by the energy of classic Japanese racing anime. Players take control of customizable sports cars and compete on modular tracks filled with dynamic weather conditions and obstacles. The game blends card-driven movement with dice-driven racing duels, adding tactical depth...
Revolution is played in two phases. In the first phase each player gets 12 Strategy cards and 2-6 Bomb cards and secretly records their bomb positions on a record sheet. Players then order their Strategy cards as they wish to form a programmed series of movements and take turns revealing one card at a time. If a player lands on an opponent's bomb they...