A simple strategic game from F.X. Schmid's old Logiplay series (probably 1970). Logiplay game 3. two players - two colours. Goal is to move all (!) of one's meeple's from one end of the board to the opposing end - in a row. It is similar to Salta and Halma, but much simpler and thus suitable for primary school children. No skipping allowed, only straight...
This is a roll-and-move race game for children in which players are bunnies trying to beat each other to the carrot shop. As players move around the board, they may land on carrot spaces, which allow them to collect carrot cards. Other spaces force them to give the carrots back. At the end of the game, there is an automatic point bonus for the players in...
As well as being fun, the game also has an educational function. Its task is to familiarize participants with Polish history and the people associated with it. The game board consists of four circles, each corresponding to a different stage in Polish history: the Piast era, the Jagiellonian era, the era of elective kings and the period from the third...
Historia w działaniu ("History in action") is a boardgame for 2-5 players. As members of small associations and foundations you will plan and realize historical projects for local societies. You will get involved in whole process from planning, getting founds, realizing project and summarizing benefits for societies gained thanks to the project. The player...
Hitmen Hotel is a competitive logical deduction game for 2 to 4 players. Players are Spymasters, leading a team of secret agents to assassinate their target, which is the player on their left. Each player has a location within the hotel that is secret to other players. On your turn, play a card and ask one of the two questions about your target's location...
Each player pays 5 coins in the till and take turns to roll and move. Only one die is used. If a player rolls 6 eyes, de don't move any further, but pays a penalty because he is too eager. On some spaces events hinder or benefit the players. Only the one who throws 1 and thus comes to space 1 can start the journey. The first to the summit of the Zugspitze...
HoHoHo is an asymmetric dueling strategy game with paper-and-pencil mechanics, moving through the territory and building a path that reproduces the Christmas atmosphere. On his turn, Santa can move 1, 2, or 3 spaces to get to houses with children, give gifts, and get to the South Pole as soon as possible. Grinch, in his turn, prevents Santa - he plants...
Hold’em High: House Rules is a light-weight, modern twist on Texas Hold’em. The first player to $15 wins! Each player starts the game with 6 poker chips in their color, and $4. Players take turns to either Pass, Lock, or Cheat. There are 6 cheats, each are worker placement spaces (Swap, Shoot, Buy, Peek, Re-Draw, Double-Down). Lock a card by placing a chip...