Gangster cards for Tom, Eric, Zee and Sam. Available from various Dice Tower events. Tom "The Tower" Vaselini: Tom has all the special abilities of gangsters with a lower position number. Eric "Sweet Talk" Summerino: When Eric takes and action, he may reveal the top three cards of the Gangster deck and take any or all of the revealed actions on those...
The Revised Edition of Nothing Personal has been streamlined for a shorter playing time of 60 minutes. This will also lead to more intuitive game play with faster rounds, fewer phases, and less downtime, while maintaining all the negotiation and delicious backstabbing from the original! The rules have been rebuilt to be clear and concise, though are still...
That feeling when you manage to smuggle that stuffed armadillo wearing a cowboy hat in your baggage past customs to take home and show off to your cousin Danny... In Nothing To Declare, players take on the role of holiday makers returning home, trying to smuggle the weirdest items through customs to impress their family. The game is played across five...
NOVA (means Narrative of visual actual) is a Japanese Trading Card Game. In this game, two players construct their own 40-to-60-card main deck and a 10-card character deck to fight with each other, the player who makes the opponent's life point from 2000 to 0 will win the game. A special point of this game is the character deck. Each player can choose a...
Now Everyone Get The F%$# Out! is a fast-paced, screw-your-friends-over party game. You and your fellow players are college students trying to study for a final, but there's a huge dorm hall party happening where you live. The only way to get the partiers out and study is to make the other player's rooms more fun than yours. During the game, players use a...
Each Player is a member of the Kaboomski Family, a family of Salvoslavakian spies working undercover in New Clearland. As they meet their neighbors, they work against each other to secure the most Intel for their Fearsome Leader. The game is divided into 2 phases, Scheme and Action. During the Scheme Phase, a new neighbor arrives at the door. In a...
Nuclear War is a satirical card game in which each player represents a "major world power" and attempts to gain global domination (or annihilation) through the strategic use of propaganda or nuclear weapons. Players start the game in the "peace/cold war" phase, using Secrets and Propaganda cards in their hand to negotiate with other players. Play continues...