Life and Beyond is a strategic board game that immerses players in a journey of personal growth and financial success. The game begins with players starting from modest beginnings, navigating life’s milestones, and striving to achieve their goals through thoughtful decision-making and calculated risks. The gameplay involves rolling dice to progress...
Expand your re-building opportunities with the Life in Reterra: Moonrise Expansion. First, this expansion features ten double-sided building cards and 54 building tiles, giving you more options for building powers and combinations of building cards without adding any new rules to Life in Reterra. Second, the expansion includes thirty moon tiles that are...
Adrift in uncharted waters, six people share a tiny lifeboat. As the supplies run low, they discover that some barrels are filled with jewels and art treasures instead of water or hardtack. Greed mixes with love and hatred as the passengers take sides... Lifeboat is a fast-paced card game of intrigue and survival. Players vie for the highest score when the...
A 2-6 player variable player power/hand management board game in a fantasy setting that takes approximately 20 minutes per player. In this game, each player takes the role of one of 24 different Generals who lead one of the six Dragon King's armies into battle. Each General, whether human, humanoid, or some sort of deadly creature, has its own unique...
Build a set of same-colored cards adding up to 11, while withstanding attacks from the cards opponents already have in play. Better cards require prerequisites. Only a single color counts for winning, so cards of other colors are fodder for attacking other players. Solo rules are available as a video on the publisher's website. —user summary LG Tactics is...
暗夜之光 ("Light in the Dark") is a tactical board game that supports 2 to 4 players. The story is set in a parallel world of medieval Europe. In this world where swords and magic exist at the same time, one player plays the role of a dark legion headed by vampires to control the powerful dark night creatures invading the human world, and the other player...
Don't let your LIGHT go out! A Christian Board Game designed to get you acquainted with the Gospel message of the Bible. (1) Keep the LIGHT of your churches burning and be the first to build the Temple of God with 12 candlesticks. (2) Keep your churches from dying as Babylon and going to the graveyard! Game Play: Players take turns answering questions from...
The new expansion for the Lightseekers card game Lightseekers includes 152 brand new cards to enhance your decks, with astounding new heroes, devastating new combos and buffs that will make your opponent weep like the worm they are! That’s not all though! Lightseekers: Mythical introduces a brand new rarity with Mythic heroes! These cross order heroes are...
Description from the publisher: Steal as many collectible cards (called filmisar) as possible from the cornflakes factory in Wall-Entuna. If you're lucky, you'll manage to get into the factory four times in one turn. Each collectible card are worth a certain amount of points. In order for the points to be valid, you must get the card to your home base....
¡Limón en el ojo! is a fast-paced party and push-your-luck card game where players flip cards, avoid acid bombs, and try to be the last one standing. Each turn, players reveal three cards from a shared deck, hoping to dodge dangerous "acid shots" while triggering hilarious combos. You might get lucky with harmless lemons... or you might end up eliminated...
Card game similar to Touring was published in a form fitting box with 75 cards: 39 mileage, 10 take off, 10 weather, 15 hazards and 1 Lucky Lindy. Based on the historic flight of the same year, hazards include forced landing, storm, fog, engine trouble, etc. Inventor was a flier in the US Navy and also made gliders and models. Came out in the same year as...
Created to commemorate the famous 1927 first solo flight over the Atlantic. Similar to Touring, there were 99 cards, 51 of them mileage and 48 of the move and event type. Headwinds kept you from playing the 500 mile cards. Beside obvious disasters like running out of fuel, you had to deal with ripped fabric and broken propellers. There were no equivalents...