Don't let your LIGHT go out! A Christian Board Game designed to get you acquainted with the Gospel message of the Bible. (1) Keep the LIGHT of your churches burning and be the first to build the Temple of God with 12 candlesticks. (2) Keep your churches from dying as Babylon and going to the graveyard! Game Play: Players take turns answering questions from...
The new expansion for the Lightseekers card game Lightseekers includes 152 brand new cards to enhance your decks, with astounding new heroes, devastating new combos and buffs that will make your opponent weep like the worm they are! That’s not all though! Lightseekers: Mythical introduces a brand new rarity with Mythic heroes! These cross order heroes are...
Description from the publisher: Steal as many collectible cards (called filmisar) as possible from the cornflakes factory in Wall-Entuna. If you're lucky, you'll manage to get into the factory four times in one turn. Each collectible card are worth a certain amount of points. In order for the points to be valid, you must get the card to your home base....
¡Limón en el ojo! is a fast-paced party and push-your-luck card game where players flip cards, avoid acid bombs, and try to be the last one standing. Each turn, players reveal three cards from a shared deck, hoping to dodge dangerous "acid shots" while triggering hilarious combos. You might get lucky with harmless lemons... or you might end up eliminated...
Card game similar to Touring was published in a form fitting box with 75 cards: 39 mileage, 10 take off, 10 weather, 15 hazards and 1 Lucky Lindy. Based on the historic flight of the same year, hazards include forced landing, storm, fog, engine trouble, etc. Inventor was a flier in the US Navy and also made gliders and models. Came out in the same year as...
Created to commemorate the famous 1927 first solo flight over the Atlantic. Similar to Touring, there were 99 cards, 51 of them mileage and 48 of the move and event type. Headwinds kept you from playing the 500 mile cards. Beside obvious disasters like running out of fuel, you had to deal with ripped fabric and broken propellers. There were no equivalents...
Line of Battle is a stand-alone competitive naval battle card game from the same world as Clear the Decks. Two teams of 1 or 2 players command a gun crew as part of a squadron of three ships. Each player has a cannon and cards include attack, recovery, officer, misfortune, and events. Players win by destroying their opponent's three ships before their...
LINEAR PURSUIT Manœuvre your pieces around the board, capturing and blocking your opponents pieces. Capture your opponents ‘King’ to win the game. SET UP There are two sets of positions, an inner ‘in play’ set on the circumference of the playing area, and directly behind these, an outer ‘out of play’ set. There are many, many set up options. Less pieces...
Lines is an exciting abstract strategy board game that will test your intelligence and strategic skills. Lines is perfect for the whole family, with games lasting from 15 to 30 minutes, and can be enjoyed by 2 to 8 players, ages 8 and up. In Lines, every decision matters. You start the game with 5 cards and 2 or 3 different wildcards in your hand, so use...
Linkage is competitive card game that is simple to learn, yet offers lots of depth, forward thinking and replay-ability for 2 to 4 players. But best of all, Linkage was designed and themed around a process normally taught in high school biology, DNA Transcription, (when an RNA copy is made from DNA for protein synthesis or other in a cell) and in this way...
Publisher Blurb Little Red Riding Hood checked the action of her 9mm and put it back into the shoulder holster under her cloak. Things had certainly changed since the “Big Bad” wolves star started rising from the dead and giving all of the Little Riding Hood sisters such a hard time. If it weren’t for some quick thinking and a lucky shot, we would have...
Little Demons is a fast-casual screw-your-neighbor card game. Win souls, lose friends! The game is played in rounds in which players compete to claim a soul. Players will draft cards to keep in their hand and then take turns playing actions via cards in order to claim the soul until everyone runs out of cards. then the card totals are tallied and the...