The game of luck, wit, and bit of stupidity. The objective of the game is to be elected the President of Camerai. To accomplish this, you need to be the player with the most voter points. Each player starts off with 10 voter points. When that amount gets down to zero, that player is eliminated from the game. The first portion of the game will continue...
ElectraWoman & DynaGirl must reach the Secret Scientific Formula space in their ElectraCar and return to ElectraBase while using different combinations of Computer Power symbol cards to thwart the bad guys: The Sorcerer, The Pharaoh, The Empress of Evil, The Spider Lady, Glitter Rock, and Ali Baba. Each Trouble Space depicts a different combination of...
Electric Card is a card game that challenges your logical thinking and problem-solving skills by creating electrical circuits. With minimalist cards representing electrical components such as batteries, switches, and bulbs, you must strategically combine them to complete circuits. The game promotes practical learning of electricity fundamentals and fosters...
User summary エレガンツ (Elegantu) is a Japanese card game in the style of Mao, with players trying to play the game within unknown rules of etiquette. In this case, the rule cards are "manner" cards, and when someone violates the manners you can play the manner card on them and claim points. Players gradually discover the rules in force as the game progresses....
Eleições 20XX is about a fictional election in a fictional place. There are voter cards on the table, which show one or two preferences. Players use whatever it takes to make sure that voters who'd never vote for them anyway won't participate in the election, while those who might, vote for the right thing. The player who gets the most votes at election...
This is a board game created by the Federal Senate as part of its bicentenary celebrations, initially being distributed to Brazilian public schools. Each player takes on the role of an undergraduate student, receiving training in some area of knowledge that gives them a small asymmetrical power valid during the game, with the ultimate goal of being elected...
Elemental Blast is a quick playing card game for 3-7 players. The players take on the role of Elemental Sorcerers using the elements to compete for elemental dominance, culminating when one Sorcerer achieves an Elemental Blast. Elemental Blast is a light weight card game of strategic hand management. Starting with three cards each and using draw one/play...
In Elemental, Force of Nature players take on the role of Elementals, powerful beings who are constantly battling and scheming to outdo each other by using and manipulating Natural Phenomena. Elementals have two main powers: crushing the Natural Phenomena of other Elementals with Phenomena of their own and manipulating the 6 primal elements that make up...
The chemical elements make up all the things around us (including us!) – they are the building blocks of nature. Now you can use the elements like never before – and Battle, Steal, Block and Heal your way to victory with Elementals Unleashed! The game that brings the Periodic Table to life! Featuring 32 chemical elements of the Periodic Table, each turned...
Welcome to Elementary!. You have less than 48 hours to craft the most potent compounds before your lab burns down! Can you avoid the flames and beat the clock? Through skillful use of Lab Techniques, Element management and clever Time Track play, opponents gather the right combination of Elements and Bonds to score their chemical creation! But beware! Your...
Elements is a quick playing, resource collecting, alchemy game with plenty of "take that" action! During the game, each crafter attempts to construct a variety of substances using eight distinct elements, each one a building block of a particular substance. Four primary elements — Water, Earth, Fire and Air — start the foundation of a substance, and four...
Your goal in Eleminis is to collect one of each of these five eleminis in your row on the table. Players each have five slots available to them, and each slot can hold one card. On a turn, you draw a card from the deck then either play it in a row (if it's a character card) or use it (if it's an action). Each element outranks two other elements, similar to...