Cancelled Club is a Party Game where you try to get your friends cancelled while you gain social credit points. Players battle it out to get the most points in their hand before someone is cancelled. Defend yourself from being cancelled by claiming Fake News! Steal cards by playing offensive cards like Social Justice Warrior or Gaslight. Protect yourself...
Fill that Timeslot! Eliminate the Competition! Keep Your Job! Television. It's always changing. Today your show is hot, tomorrow it is CANCELLED! You and your fellow Executives are the new players in this ever changing market. Can you have the the hottest shows on your channel at the end of the Season? Or will your fellow Executives lay the stamp down on...
We've signed a contract with Santa Claus to sell children candy. Unfortunately, everyone else did, too. Can you strategically build the city, move your dealers, and place your candy canes to earn street cred and become the most powerful dealer in town? Candy Cane Wars is a simple but surprisingly deep "give this, take that" style game that requires you to...
A fast-paced easy to learn card game where you grab everyone else's candy before they get yours. Get ready for Candy Grab. It’s easy to play, fun for everyone, and totally addictive! Be the last player with any candy cards left in your candy pile by grabbing and eating the other players' candy. Watch out! The other players may make you eat your own candy...
Move your custom cupcake along the rainbow path! Welcome to the Candy Land Bon Bon Bakery, where everyone is invited to create their own unique cupcakes in a celebration of individuality and inclusivity. Players travel along the classic rainbow path through a whimsical bakery, and using the molding compound, create a cupcake like no other and put it on...
Cannibal Collective is a party game for people who have a strong stomach. The premise of the game is simple, you have been invited to the 58th Annual Cannibal Collective initiation dinner and as part of the initiation you have to collect the very best bodyparts to comprise your meal. The first person to collect 1 of each of the 7 body part cards is the...
Each player is the captain of a fleet of pirate ships, and their goal is to sink all of the opponents’ ships – shooting cannonades, of course – and remain the only pirate still afloat. During your turn you can add ships to your fleet or try sinking those of your friends by shooting cannonballs at them. Simple? Yes! The game is explained in 30 seconds but...
You are a Cat. You live in a House. You share this house with your pet Hoomin. Shower this Hoomin with your Affection, then cause as much Mischief as you can without being thrown out of your House. The first Cat to score 9 Mischief points is the winner of the game! In this furrocious feline card game of mischievous machinations, you play the role of a Cat...
Each quarter our fair city accepts four applicants to become part of our citizenry. These applicants will be given all the same connections and resources to prove to the leaders of our city that they are worthy to become one with the populous. Five hundred members of a random workforce and the ability to produce goods and services from different aspects of...
Players compete to claim the throne of a fallen empire by crowning their city as the sole Imperial Capital. Capitals of Tactoria is a strategic, card-based kingdom builder where each player develops a personal city tableau while closely observing the growth and intentions of their rivals. On each turn, players play cards to expand their kingdom with...
It is prohibition in New York City. Rival gangs of mobsters use their influence to bribe politicians, run casinos, bootleg liquor, and gain the favor of corrupt policemen. In Capo Dei Capi, players compete to decide who will be the "boss of all bosses." Capo Dei Capi is a 2-player dice game that requires players to "push their luck" each turn as they make...
This 5-card expansion pack to Capo dei Capi includes 5 "apprentices". At the start of a turn, a player chooses one of the 5 cards to use for that turn. Each card offers a unique power. After the turn, the player returns the card (face-down) to the supply. Once all 5 cards have been used, they are turned face-up and may again be chosen by the player taking...