A game of strategy, tactics, and fate. A two player game in which players take turns moving, attacking, and defending, in an attempt to move their 'Zealot' across the battleground, while preventing their opponent from doing the same. Five heroes are available to help the Zealot reach it's goal. Each is able to perform the same, simple attacks, but each...
A portable sliding-puzzle version of Der zerstreute Pharao. The 4×4 device functions like a classic 15-puzzle and holds fifteen pyramids - five each in red, blue, and gold - and one empty space for sliding tiles. A 4×4 treasure map is slid underneath the pyramid tiles, with only a single square visible through the empty space. Four maps are included, each...
Zip Zap Zop is a unique combination of deck-building and trick-taking that allows players to play a trick-taking game where they decide what cards they get dealt. This new concept gives the agency and strategy of a deck-building game, while maintaining the quick-paced, tactical nature of a trick-taking game. The theme is integrated throughout, with players...
You and your friends have missed the right turn and find yourself in a dark wood. You are run out of fuel and it’s getting dark outside. Suddenly there is a nice cosy mansion in front of you. You and your friends being naive as kids have no choice but to come in and find lots of zombies, aggressive dogs, venomous spiders and chaos! Move! Save your life...
Зомби в доме: Заражение – Эвакуация ("Zadventure: Evacuation") expansion completely changes the game's objective, turning it into a perilous rescue operation. You must return to the house to find and evacuate five family members. But your car can't fit everyone – you'll need a helicopter for the final rescue. Find the flare gun to call it in and become the...
"Zulu!" is a Zulu Wars miniatures wargame rules booklet directly inspired by regular contributor Dan Mersey's "Well of Tarka" article that appeared in Battlegames issue 14. It just so happened that I had a participation game to run at a forthcoming show, and Dan's article, originally set in the Sudan, inspired me to pillage it wholesale and transfer it to...
In 007, players use the letters from the word BOND to select rows on a tile-filled board. This drives their choices in attempting to capture their opponents tiles or minimize the impact of their rival's captures. Chips are used to keep score during the capturing process. Players play in teams of two, Black vs Red. During each round, all players place 1 of...
The appearance in the sky of the Great Comet (Halley's) foretells much bloodshed; battles will ravage the land when three kings lay claim to the throne of England! 1066: The Year of the Comet is a block wargame covering the crucial campaigning months of 1066, the year Britain was invaded twice, first by the Vikings and later by the Normans! The map covers...
"Ten Commandments" is a fun and simple card game. But there is a big difference between this game and all the others: The commandment cards! These commandments make the game different every time you play, and make the players do or don’t do various things to avoid getting penalty points. How to play: Each player at their turn must play a card first, and...
A long time ago, people always forget which year they were born, and they don't know how many years they have lived. The Jade God decided to hold a cross-river contest in order to solve his people's problems. He named the top twelve animals who win as the Chinese Zodiac Signs, and counted as years. Time passed by. After ten thousand years, you, as animals...
13 Monsters is a tabletop game that requires skill, memory and just a bit of luck. Devise the perfect strategy while you collect, battle or barter for the parts you need to create your own ultimate monster. Not much of a fighter yet? Just keep searching for monster parts on the playing field but always watch your back! Other players will stop at nothing to...