Rise of Reign is a family-friendly strategy board game for 4–6 players, set in a magical realm where the king has fallen—and the empire is up for grabs. In this battle royale-style game, players lead their own kingdoms and face off by summoning powerful creatures, empowering them with enchantments, or weakening their opponents’ forces. Players must manage...
96 Kickstarter Exclusive Clan and Province mini cards to be used with the 3 special game modes which change the rules of war. Originally those game modes required players to write on a piece of paper their chosen Province or Clan, but this promo will give each player a full set of 8 Province cards and 8 Clan cards they can pick from. Included with the...
96 Kickstarter Exclusive Clan and Province mini cards, to be used with the 3 special game modes which change the rules of war. Included with the Kickstarter edition of the 68-page Rising Sun graphic novel, an exclusive edition of the 3 Rising Sun issues published by IDW. Originally, those game modes required players to write on a piece of paper their...
Released with Strategy & Tactics magazine #187. Part of the "Wars of the Imperial Age". Others in the series were Austro-Prussian War (S&T #167); Franco-Prussian War (S&T #149) and Russo-Turkish War (S&T #154). Operational recreation of the three Italian wars of independence in the mid nineteenth century. Simple rules with random political events....
Hyborian Risk is an unofficial Risk variant, themed to Robert E. Howard's Hyborian Age world of Conan the Cimmerian. It was designed by Lewis Pulsipher, and published as an article in the Space Gamer number 37 (March, 1981), pages 16-17. In addition to the map, Hyborian Risk includes variant rules for initial placement, stacking, reinforcements, and...
This would be a very conventional 11 hexes Warsaw to Moscow monthly turns corps-to-army level Barbarossa game ... except for its either-way solitaire and unknown OVERALL Russian tank and strengths and order of battle mechanic, which can throw either Axis or Russian plans and play to the wind. Before the game, you sort the Infantry and Tank units into 3...
The War of 1812 may have been determined by the battles on the periphery of the new United States and on the high seas, but on the far (Old) Northwest Frontier in the Illinois Territory (which then included Wisconsin) it was just as desperate if not moreso. The British ... and the local American Indian tribes ... got word of the war starting a full month...
Rock & Roll Brouhaha is an asymmetric, customizable, expandable card game, in which players assume the role of band managers who are tasked with assembling musicians, buying musical gear, looking for gigs and scheduling venues for their bands. Managers each play their own deck of cards that represent musicians and supporting personnel, venues, gear, and...
"A card drafting and programming party game in the vein of old 2D turn-based artillery games!" Rocket Cats is a light-hearted, accessible, and exciting strategy game (with an easy to learn Party Mode) where teams of cats try to take out their traitorous family member (either Romeow or Julicat). The first team to take all 9 lives of their traitor wins the...
In this turn-base strategy game, you and up to three Mage companions savvy in an elemental form of magic work together to ascent the Tower of Rogue Mana. Mages will battle devious enemies and tower chaos magic to find treasures and new spells. As a collective, the Mages work to ascend the Tower and receive the highest marks of wizardry! Rogue Mana is a...
Rokumon is a simple yet challenging two-player strategy game based on one hundred years of samurai history. Discover the legendary strategist and heroic samurai Sanada Yukimura, and his many battles against the Tokugawa, the most powerful clan in Japan. Set in the central area of Japan, Ueda Castle stands tall among the cherry blossoms. But War is...
Roll Builder is a roll-and-write game of city building, discovery, and legacy. Players take on the mantle of leadership over historical cities, presented through individual game sheets, while the players themselves only need to have pencils and two dice. Each turn, the dice are rolled to provide strength to actions, including building networks of roads...