patisserie 3CARD is a two player card game from Japan using only 7 cards. The designer had published Cabaret 4 Card, in which players have only 4 cards each, but then thought if it could be minimised further. The game was designed for a French patisserie in Kobe, where the chef wanted customers to play card games in the cafe. In patisserie 3CARD, the two...
Patrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present. The game features various scenarios in which the average infantry squad would become involved. Typical scenarios simulate meeting engagements, ambushes, raids, snatch missions and assualts on fortified...
Super fast and simple, conventional point-to-point game about Patton's historically failed attempt to grab logistically strategic Breton ports and liberating Brittany. (Simpler, sleeker system than Postcard Brittany but retaining the essential gameplay objectives.) German units, roadblocks, and blanks begin game hidden - to stay so in a 2-player game until...
A relatively simple 12-turn point-to-point (sudden death) campaign game about General George Patton's attempt to fight through France's Lorraine and break through the fortified Siegfried Line behind the Saar River before Winter 1944. If his player scores big successes at the start, his fuel may *not* be diverted to Field Marshal Montgomery's (over-, it...
This is a solitaire game involving tank command-- that is you control a Sherman tank (17 variations) and command a crew assigned to the 4th Armored Division as you move out of the "Cobra Breakout" following the Normandy invasion. You and your tank move into a new territory and deal with German defenses situated in northern France and, as the campaign game...
Pawns Invasion is a family-friendly competitive strategy board game for 2–4 players, ages 8+, with a playtime of 20–40 minutes. Players lead their army across the battlefield while protecting their king and advancing their pawns. The game features multiple game modes that change how players move and compete, ranging from luck-based dice movement gameplay...
Hogy vált Róma Rómává? És hogy bukott meg a Görög Dicsőség?Angol:How did Rome get to be Rome? Why did the Glory That Was Greece fade? What stopped Carthage from making an empire of the Mediterranean? Could the Seleucids really have conquered...
This is the sixth game in the Pocket Battle Games series from LPS, Inc. This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge. They can be played separately or linked together for a "grand campaign" It is printed on a single postcard-sized piece...
PBI is a simple board-wargame of tactical warfare in World War I and World War II. There are four scenarios: August 1914, 1917 assault on a trench line, 1940 attack on French position, and Pacific jungle warfare. "Each counter represents one man. The time scale, while not exact, represents approximately one minute. There is no exact ground scale. The...
In A Peaceful Garden players place flowers to gain control of the positions near the butterflies and attract the most valuable ones. It’s a 2 players game of strategy, long term planning and timing: when you attract a butterfly you also have to remove your flowers near it, so you need to be very careful not only on where to place them, but also on when to...
"Pearl Harbor: The War Against Japan, 1941-1945" "A board-wargame simulation of the Pacific and Asian Theaters of World War II, at the strategic level. Simulated are the major political, military, and economic events of the war from 1941 through 1945, as Japan fought the United States for mastery of East Asia and the Pacific. Two scenarios and a campaign...
You and your opponents step onto the platform, weapons ready. Everyone at the prestigious Pearwood House is watching, evaluating. Victory may go to the last fighter standing, but it may also go to the most aggressive fighter, whether or not that fighter is conscious at the end, so do not back down. Pearwood House Rules of Combat is a card-driven...