This wargame is a part of the Micro Warfare Series covering battles between the Earth (and its galactic allies) and the Zoltan Empire. It is a miniatures-style game that includes cardboard unit counters. The rules include a variety of fantastic weapons, including vortex beams, pluton flares, inertia weapons, and the ever-popular defense screens. Specific...
A ziplocked expansion army set for Tabletop Games' 1977 release, Micro Sci-Fi. —user summary Tree-like creatures . . . [that] exist for the sole purpose of self reproduction, and this can only be achieved by their feeding on metal. Initially there are five Pod creatures which land on the planet. There are two stages in the growth cycle, each stage taking...
A ziplocked expansion army set for Tabletop Games' 1977 release, Micro Sci-Fi. —user summary This force comprises a mixed force of various barbarian tribes. The majority of the weapons are of close combat types but most of the units possess the ability to leap back a few seconds in time. The Psychs do not have weapons, nor can they time jump; their only...
Microbes or Yours? is a thinky card game for those who don't mind playing dirty. In the not-so-distant future, humans have created so much waste that awesome disgusting creatures have grown from the grossness… Hairy, Rashy, Rusty, and Slimy! Each earning deep enjoyment from spreading its germs around the kitchens, bathrooms, and bedrooms of the world. As...
In Microchip, 2 to 5 players compete to create a structure that looks like a microchip with tiles depicting paths and connections. Rules overview (please refer to rulebook): MATERIAL • 5 boards • Bag • Box • 60 tiles in 5 colours, with the same distribution for each colour. The initial setup depends on the number of players. Players draw tiles according to...
Welcome to a world invisible to the naked eye, where cells evolve and compete to grow into the biggest, strongest, and fastest living organisms. You will start off small and slow and weak. Collect enough genes to begin laying down cells, then choose which adaptations to focus on and which organisms will give you the best edge. As you grow, you will need to...
Microverse is a fast-playing card-driven space 4x game. The game features lightning fast turns (sub 5 seconds most of the time) and a short playtime (15 minutes per player) while packing in all the hallmarks of a full 4x game. Players will guide their civilizations from humble beginnings on a single planet to galaxy spanning empires fighting over choice...
A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other. Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings...
The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...