36 new cards that can complete and renew the gaming experience of the Initiation Pack. Each standalone expansion can be played alone or mixed with others expansions. You and your opponent still play Lord-sorcerers who fight over bridges to be the owner of the most powerful island of the Erret Archipelago. You have to build a 8 cards deck. In this expansion...
Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion adds Regeneration and Sharpening special abilities. Regeneration: Each time the owner deals Damage to a target, shift the card owner's Stronghold one position to the left in their hand. If the...
Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion adds Vulnerability and Price of Blood special abilities. Vulnerability: The owner's AV deals X Damage to an enemy Creature or Stronghold, where X = the target's HP -1. If the owner attacks more...
Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion adds Symbiote and Aerial special abilities. Symbiote: When the owner enters play, it can be placed above another Creature already in play in its Kingdom. The VA, HP and Special Abilities of both...
Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion adds Defender and Instinct special abilities. Defender: The owner can attack enemy Creatures but cannot attack the enemy Stronghold. This Special Ability is a malus. The owner is inherently...
Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion adds Catalyst and Aquatic special abilities. Catalyst: If the owner is in play during your Phase 1, gain +2 Mana this turn. There is no limit to the amount of Mana a player can gain during Phase...
Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion adds Vanish and Mercenary special abilities. Vanish: After the owner has suffered at least 1 Damage without being destroyed, move it to the furthest position away from the Bridge on its line. If...
Expansion “The Worshipers of Nivi” for the game Clash of Rage. Contains a new clan. This expansion is not a standalone. You need CLASH OF RAGE to play with it. The faction comes with: x8 servants - attack 5, move 3, hearts 1 x6 ascetics - attack 2, move 2, hearts 2 x3 gurus - attack 3, move 2, hearts 3 Bastion tile Tactics cards x7 Torg miniature and card...
Clash of Spears is a set of miniatures wargames rules intended for skirmished of roughly 30-60 men per side in the last few centuries before the birth of Christ. Troop definitions are provided for Romans, Carthaginians, Greeks, Gauls, Iberians, Italians, and Macedonians, but the rules are intended to have wider applicability and the rules provides design...
The power of the Shogunate is in shambles, and Japan has fallen into the chaos of the Sengoku Jidai (warring states). Daimyos lead their clans into battle, fighting to become the next Shogun, while peasants rise in revolt. But those are the problems of lords and generals, yours is to lead your men, and achieve honor and glory for your house! Hard Cover...
Publisher Blurb: At last - a thrilling TWO-PLAYER, two-book Fighting Fantasy adventure!* The perilous Trial of Kingship awaits you! In the golden city of Gundobad, you are twin princes - one Warrior-Prince and one a Warlock-Prince - each with your own particular skills and strengths. It is time for one of you to succeed to the throne, and you must face the...