Wing Commander is a compendium of additions and expansions for the Blood Red Skies game. Inside you’ll find advice for beginners, advice for designing your own scenarios, more rules to expand MiG Alley games, a short carrier war campaign, and a longer more expansive campaign that allows for narrative progression. Additionally, complete lists of plane...
Blood Red Skies: Air Strike! is a rules compendium that presents all of the rules from the original Blood Red Skies starter set and adds many new ones suitable for expanded air operations: ground and sea targets, bombing, strafing and torpedo attacks, defensive flak and terrain. Jet aircraft are introduced with the MiG Alley expansion and there is...
Blood Red Skies is a tabletop miniatures game in which you take command of a force of fighter aircraft in battle. The emphasis in Blood Red Skies is on controlling a large number of planes at once. Action in the game is fast-paced, with no pre-plotting or book-keeping required. A smallish game of Blood Red Skies, with six planes per side, can be fought in...
Blood Suckers is a competitive card based game that sees each player take on the role of a different Blood Sucking critter in the animal kingdom. Using each Blood Suckers bonus, each player in turn order will choose from the available Hosts to suck blood from. But before they can successfully Attach to that Host, they must draw a begone card and roll a...
This game book series distinguishes itself from the other mainstream game books in various ways, adding up to the complexity of the rules and providing a combat system that is very similar to the miniatures combat system as used for instance in "Heroquest". Whenever there is a fight, a map is provided showing where the players and their foes are located...
The world of Cheol is riven by monsters thirsting for the blood and souls of the innocent. Belphegore, the Lord of Sacrifice is attempting to seize the Blood Throne and become a god in a world where the gods are dead. Your heroes come from every nation still standing to join the Last Accord in their desperate attempt to stop him. Assemble Your Party Manage...
It is known that the Healing Church has its secrets, but in this all new full Campaign, Hunters will be dispatched to discover exactly what those secrets are. Sending the players high above Yharnam to the towers of the Upper Cathedral Ward, this campaign features a new story, unique enemies, and new mechanics in the form of Frenzy - the horrors of the mind...
Deep in the Nightmare of Mensis sits the towering structure known as Mergo’s Loft, and at its apex resides its namesake master. Who, or what, exactly is Mergo is beyond mortal minds to comprehend, but his host of deadly attendants will strike down any who would approach their master. In this new Campaign, players will first need to discover a way to access...
Yahar’gul, Unseen Village... a place lost to the rest of the world. It is here that Hunters may discover the true nature of Yharnam and, indeed, the very reality they inhabit. Twisted and unspeakable creatures, even compared to the ones infesting the streets of the city, lay in wait of any foolish enough to enter their domain. Unlike the usual foes present...