Smack bang in the middle of the Great Ocean sits Ulthuan, the picturesque ancestral land of Elves everywhere. Known for their high spires, high fashion, and high opinions of themselves, the High Elves love to try to enforce a measure of elegance on Blood Bowl games, darting to and fro as they toss the ball around – after all, they can't be expected to...
The High Elves are known for their love of expensive things. Their Blood Bowl stadia are no different, with nobles eagerly erecting marble edifices in an attempt to outdo their neighbours. No expense is spared – concession stands stock the finest fast foods, tuxedo-sporting familiars deliver drink orders directly to the stands, and Cabalvision screens...
High Elf teams are filled with stellar athletes, from the lowliest linemen to the famed Dragon Princes. They play with an effortless grace that makes the game look easy, and they're surprisingly tough, covered in flexible scale armour. This set of 26 cards will help you keep track of your High Elf team in games of Blood Bowl. There are individual cards for...
Guest editor Geoffrey of Montfort takes us to old Bretonnia for a very fancy issue of Spike! Journal, focusing on the Brionne Barons and other Bretonnian teams. This exciting issue will help you get the most out of your team, and includes rules for themed pitches and balls, the Jolly Jouster Cup, coaching tips, and entertaining editorials. Inside this...
Guest editor Hetepheres Aktulye, Monarch of the Splendous Quills, dusts off the parchments for a royal issue of Spike! Journal, focusing on the Nehekhara Nightmares. This exciting issue will help you get the most out of your team, and includes rules for themed pitches and balls, the Khemri Classic Cup, coaching tips, and entertaining editorials. Inside...
High Elves are a truly fearsome force on the pitch – discipline, flawless passing, and resilience set them apart. Every throw and play is a masterclass in teamwork and finesse. They hold their ground and strike with deadly accuracy, blending strength and skill like no other team. Guest editor Alandrian the Exiled, Ex-prince of Caledor, takes us on a...
This set of 26 cards will help you keep track of your Tomb Kings team in games of Blood Bowl. There are individual cards for your players, skill reference cards, and special rules cards for Tomb Kings balls and pitches. They are an ideal way to easily check key information in the middle of a match while the crowd cheers and crunching blocks fly. There are...
Blood Coven is a microgame for 2-3 players, in which players are vampires competing to create a coven of vampies and a herd of victims to feed on. Blood coven features mechanics from the vampire game from Cults & Covens. This is a microgame that uses pocket change as pieces. 10 pennies, 6 nickels. and 6 dimes. Coins in supply and city(play area) are...
Description from the publisher: Have you ever wanted to replicate the bloody feats of heroism you see in The Thirteenth Warrior movie and the Vikings! TV series, or recreate the many great stories from the Norse Sagas and Eddas or the Anglo-Saxon Chronicle and poetry? Be faced by an enemy shieldwall and then hurl yourself at it regardless of the cost? Jump...
You are a vampire managing a tableau of human thralls. Each thrall provides powerful abilities while alive. But you must devour them for blood to survive the night. Every turn you choose: Play a thrall for future power or devour one for blood. 16 turns to survive, 4 escalating blood requirements. As you devour thralls, you collect bond symbols that unlock...
Blood & Fortune is a tense, competitive card game of negotiation, deduction, and betrayal. You must offer influence in order to gain influence while trying to deduce who is winning and avoid helping them further. Giving too much influence too early, or withholding it too long, might cost you the game. More importantly, only the strongest and most recent...
Blood on the Blade is a micro set of rules for solitaire or co-op skirmish game, set on a fantasy background, but can also be used for non-fantasy games (planned expansions will cover Middle-Ages and Dark Ages, possibly Samurai era). The “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of...