The jungles of the New World are riddled with the remains of ancient temples, built by the Lizardmen in service to their Slann masters. This reversible Blood Bowl pitch features one such ruin, in two different states. On one, the temple lies dormant, the flora and fauna of the rainforest threatening to reclaim it. On the other side, the temple has been...
Keep your head in the game instead of flipping through books. This crucial deck of 45 cards is loaded with reference material to help you make the most of your Lizardmen team. Easily look up your player stats, Star Players, Magical Memorabilia and Benefits of Training. This pack also includes 8 Special Play cards, which can be used by any team! CONTENTS...
Inducements! They can be literally game-changing, but how often have you reached the end of the second half and realised you forgot all about an Inducement that you paid hard-earned GP for? This deck of 26 reference cards will help you keep track of them during your games and read the rules without breaking up the action. Plus, you’ll get a handy set of...
Ogres are not subtle, but that doesn't mean you don't need a reference for all their special rules, stats and Star Players. This essential deck of 44 cards helps you make the most of your team, ensuring you never forget something in the heat of the game. Contents: Reference cards for Ogres, Runt Punters and Gnoblars Reference cards for legendary Star...
Ogre stadia would be ruggedly handsome, nestled as they often are high up in the mountains, were it not for the bloodstains and craters full of picked-over bones. If you're into that sort of thing, it’s extra pretty. If not, they can be a little less than welcoming. One side of this pitch features a barren, rocky field, dominated by a toothy ogre-faced...
From the publisher: Nurgle is ever-generous with his gifts, bestowing them upon his followers with reckless abandon. If a player receives too many gifts, or is granted them too quickly, their body may be warped too far and their mind affected, causing their form to constantly twist and writhe with new mutations and leaving their sanity shattered. Rotspawn...
The mysterious and deadly Wood Elves enter the fray in Spike! Journal 6. L. Ron Elfman signs on as Guest Editor (after expressing some misgivings about the amount of wood pulp that went into this print run) to bring you some insider info. If you want to put on a show, dancing across the pitch, pulling off impressive feats of speed and agility, the Wood...
Take a Blood Bowl tour to the New World in Spike! Journal 7. Guest editor Pterry Dactyl plunges into the jungle to explore the exciting history of the game, rumoured to have been invented by the Slann and their Lizardmen servants. The Lizardmen are ready to make a splash on the Blood Bowl scene. Combining the cold-blooded killer instinct and steely-eyed...
Join editor Christoph Pololio on a journey into the Ogre Kingdoms, as he explores the unique culture of the nomadic tribes – and just why they’re drawn so strongly to Blood Bowl. Whilst Ogres are happy to play with other teams for the pure love of lifestyle of violence, money, and free food that accompanies it, they occasionally form their very own teams...
Ogres are natural Blood Bowl players, with a long tradition of playing for other teams who can afford to feed them (woe betide the coach who fails to account for their appetite). Ogre teams, however, bring a new level of violence to the game, as their rosters feature not just one or two of these massive brutes, but often 4 of them! Of course, they're also...