New characters, new states and skills, alternative cards for terrains, events, items, states, food, etc. You thought you’d seen it all? Think again! —description from the publisher This expansion includes many of the stretch goals that were originally included in the "What Goes Up, Must Come Down" expansion's Kickstarter campaign. You do not need this...
Delve deep below the Continent in order to unlock its secret and triumph over the Evil consuming you. Your actions will be limited as the current draws you ever deeper. —description from the publisher You do not need this expansion if you already have the collector's edition (white box) of the What Goes Up, Must Come Down expansion from the Kickstarter...
Lost & Found is an unofficial fan-made print-and-play mini-expansion for The 7th Continent. Many things and even more people got lost on the 7th continent. Some want to be found, some do not, and some should not. It's primarily meant for the players who "have seen it all", as it brings new uses for the old places and familiar items. Good knowledge of the...
It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition. In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your...
Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models. The game and all of its rules are completely free to download and use, and consist of a main rulebook...
Aarcana Inquisitions, is a game of necessary cooperation and occasional, strategic back stabbing. Players will quickly find that it is a matter of life and death to work together to survive the hunt that they have been tasked with but when bills are tallied, only one player can be the best. Each player will come to the table with an entirely unique custom...
The players take the role of victims of an alien abduction trying to escape from captivity on an alien ship. The object is to be the first to escape..."the others better not get in the way". Cards are placed by the players throughout the game to determine the ship's layout, and represent the exploration of the ship. Other cards allow players to find...
Step into a world veiled in darkness, where shadows and aberrations lurk. The sanctuary of your village is being threatened, and in this perilous hour, you stand as its last defense. Aberration offers a thrilling cooperative tower defense experience. In this harrowing blend of horror and survival, you will find worker placement, bag building, and...
Nothing scares me more in the deep wood than the honking of the witch's goose. The Giant Gasdra and its spawns have become warped, ravenous creatures that seek to destroy. Can you hold them back and protect the village or will their insatiable hunger for destruction be too much? This expansion includes new terrifying aberrations to add to your games of...
Descend further into darkness with Aberration: Spellcasters Expansion, where powerful new threats emerge—including the terrifying Eldritch Gnoll Monstrosity and its relentless minions. This expansion brings even more depth to your battles with two new heroes, Ithral and Lyra, alongside four spellbinding classes: Arcanist, Vindicator, Inquisitor, and...
¡Abordaje! ("Boarding!") is a fast, tactical two-player game of fighting to take control over the enemy ship. The game uses a drafting card mechanism with players giving orders simultaneously to their crews and trying to anticipate which orders the enemy is going to use. During a round, each player plays five of the twelve "Boarding Cards" over the...
Sometimes in the west justice was met at the end of a gun or the end of a rope. Not in the mysterious town of Pioneer Springs. Here there is only one punishment, being thrown off a wagon in a pine box in the middle of the desert. The sun's blistering heat and the deserts dry cracked ground greet you as you climb out of your pine box. You and the other...