Daggok Finksteala is on a murderous mission to decapitate the brightest and best fighters within the Deathgorge. With each head he takes, his kunnin' increases – or so he believes – and he means to gather enough smarts to make him a Killaboss. His warband, da Stab-Ladz, shares his vision and assists him in his underhanded ambushes with their savagery and...
The ice-coated tunnels of the Deathgorge contain untold treasures frozen within their walls. Those brave enough to traverse the freezing continent of Bjarl and weather the Everwinter's curse must still battle rival warbands to have any hope of claiming these riches. The Malevolent Masks lay long-forgotten in the depths of Bjarl. Lost for centuries, they...
In the Deathgorge’s depths lie blood-magic artefacts encased within ancient ice. These Rimelocked Relics are the treasures of lost civilisations – weapons and artefacts held fast in the Everwinter’s arctic clutches. Only a burning desire can thaw the magical hoarfrost to free them, though many warriors attempt more exotic and dangerous methods to unleash...
Zondara Rivenheart lost the love of her life – Ferlain – to a terrible curse that left him a snarling beast. Now she will stop at nothing in her efforts to save him. A stolen tome has unlocked the secrets of necromancy to this desperate wizard, and led her to believe that she might find a way to restore her beloved amongst the frozen graves and lost dead...
In the arcane caverns of the Wyrdhollow, cosmic omens and dire portents abound. Those with the wit to interpret these signs can avert the vicissitudes of cruel fate and lead their followers to fortune untold. Such warbands follow strange auguries and subterranean constellations that point them to places of power, lost relics, and objects that can shape the...
The diseased skaven of Skabbik’s Plaguepack plan to usher in the birth of one of the Great Plagues – an apocalyptic disease prophecised amongst the fanatical verminkin of the Clans Pestilens. Their foulsome quest has taken the Plaguepack deep into the heart of Wyrdhollow, to seek one of the arcane ingredients in this foul brew. Should Skabbik's noisome...
The Headsmen’s Curse has come. Nothing shall stay the bite of the dread blade Terminus, for it was fashioned long ago by Nagash himself, and has a vile sentience of its own. Damned souls surround it, bound to serve as judge, jury and executioner. Their former identities are subsumed into the greatsword’s necromantic magic; always there is one to wield the...
A curious affliction has been observed in Wyrdhollow – The energy from loosed Realmshaper Engines is striking living creatures and altering them to some unknown purpose. More sinister still, those affected appear to lose their volition, becoming vessels for a power and will not their own. While little is known about these emotionless Voidcursed Thralls...
The tunnels of the Wintermaw are said to conceal ancient treasures, lost secrets, and even mortal souls trapped within eternal ice. However, those foolhardy enough to claim such prizes will soon encounter the hideous burrowing abominations that slew these poor souls in the first place... The ultimate competitive miniatures game dives deeper into the...
A Warhammer version of Lost Worlds based on Games Workshop's 40,000 setting. Each player uses a battle book and chooses a page number for a maneuver for their turn. These are revealed simultaneously and cross-referenced. A chart then shows you which page to turn to see the results of the maneuvers. Players usually end up wounded or in a better position to...
A Warhammer version of Lost Worlds based on Games Workshop's 40,000 setting. Each player uses a battle book and chooses a page number for a maneuver for their turn. These are revealed simultaneously and cross-referenced. A chart then shows you which page to turn to see the results of the maneuvers. Players usually end up wounded or in a better position to...
A Warhammer version of Lost Worlds based on Games Workshop's 40,000 setting. Each player uses a battle book and chooses a page number for a maneuver for their turn. These are revealed simultaneously and cross-referenced. A chart then shows you which page to turn to see the results of the maneuvers. Players usually end up wounded or in a better position to...