A Table Top Card Based Dungeon Crawler designed to be customized. Each player has a party of 7 Heroes in the first version. Their Mage which is the most important character and then 6 Hybrids which fight along with the Mage against the opposing player. The board is made up of 30 by 24 tiles and has a number of control points which a player can win by...
The math says no. The season says yes. An impossible opportunity lures you from the streets of Toronto to the treacherous peaks of Switzerland in mid-December. You can’t resist the target — something you thought was lost forever — but traps lie in wait. The enemy knows you’re coming. Surviving alone may be possible, but it would take a miracle. Success...
A sequel to Wiochmen Rejser. The countryfellows want another race! This time the cards are more colorful (and there are more of them), the rules are more complicated, and the characteristic countryside-related humor is as good as it was before... The game is also more interactive. Now up to six peasants may race in their carts using... cards. Some cards...
Title means in English: "We play government!", game was released in 1952. It was far ahead of its time and with an outstanding equipment. It was a two-part-game played on both sides of the gameboard: The first part was a roll-and-move game, but it had many twists to change the later part of the game. This second part was played on the backside of the...
"When two wireheads test their skills against eachother several factors decides the outcome; the ability to learn and adapt fast to changes, flexibility in strategy and tactics when necessary, master of both attack and defense, courage to try the unknown and wits to outsmart the other combatant." - Enigma, also known as TripWire (Legendary Y-Gen wirehead)...
In Wisdom's Tales, players take the role of one of the Master Wisdom apprentices on a mission to find King's Marshmallow castle and retrieve the Crown. During the first half of the game, you and your team have to explore the Island by flipping tiles and resolving unpredicted events. Tiles, such as Caramel lake or Bombomb valley, will present some...
In a land far, far away, where magic mystery lay, There lived a djinn of great might, Who granted wishes day & night. With a flick of his wrist, He would fulfill any wish, and bring to life the heart's desire, Setting your heart on fire! Welcome to the magical realm of Wish! In this captivating board game, you and your fellow players embody powerful...
Wisp in the Vale is a four-player asymmetrical “path-puzzler”, inspired by the folklore of the Will o’ the Wisp. The game utilizes the Larklamp tabletop game system. Game boards made of shadows are cast from patterns cut into the lantern’s removable side-panels. In Wisp in the Vale, three players are villagers attempting to make their way safely home...
Witch & Bitch is a board game in which each player plays a witch, in order to save the world from the threat described in the chosen scenario or to determine who is the most "bitch" in a ruthless battle to the last spell. Satire and magic, in the new game by Immanuel Casto, illustrated by Marco Albiero. Witches will have 7 schools of magic available: Fire...
In an odd little village in a far away place, strange things have been happening. Suspicion and unease have reached a crescendo of wild conjecture and accusations, and Mr Tiddles the cat, once a beloved member of the community, is now seen as an artefact of witchcraft. Just how much does Mrs Hogbottom and her suspiciously hooked nose have to answer for?...