User summary In this cooperative game, players begin by selecting hero cards from among four different colors (representing the elements earth, wind, fire, and water) to form a party. Each player then receives a hand of cards drawn from a central deck, which also represents the players' hit points. The players face a series of monster cards drawn from an...
Publisher's summary 精霊回路ドライヴ拡張セット第1弾「夜天術式」 (Seirei Kairo Doraibu Kakutyou Setto dai1dan 「Yaten Jutsushiki」) Spirit Circuit Drive Expansion 1 "Yaten Jutsushiki" is the first expansion set of Spirit Circuit Drive. Fifteen new unit cards are added to the base game. These units have the abilities that are automatically activated when upgrading and powerful...
Publisher's summary 精霊回路ドライヴ拡張セット第2弾「神代復古」 (Seirei Kairo Doraibu Kakutyou Setto dai2dan 「Shindai Fukko」) (Spirit Circuit Drive Expansion 2 "Shindai Fukko") is the second expansion set of Spirit Circuit Drive with 6 new unit cards. These 6 cards are powerful units with high cost and multiple attributes. 「精霊回路ドライヴ」の拡張セット第2弾。 新しいユニットカード6枚の小さな拡張です。...
Publisher's summary 精霊回路ドライヴ拡張セット第3弾「全神全零」 (Seirei Kairo Doraibu Kakutyou Setto dai3dan 「Zenshin Zenrei」) (Spirit Circuit Drive Expansion 3 "Zenshin Zenrei") is the third expansion set of Spirit Circuit Drive with 9 new unit cards. Many units have the ability to have a synergistic effect with other units, so party formation becomes more important. This...
Publisher's summary 精霊回路ドライヴ拡張セット第4弾「鬼承天結」 (Seirei Kairo Doraibu Kakutyou Setto dai4dan 「Kisyou Tenketsu」) (Spirit Circuit Drive Expansion 4 "Kisyou Tenketsu") is the fourth expansion set of Spirit Circuit Drive with 32 new cards including 8 new unit cards. In addition, 18 modified cards from basic and previous expansion sets are included, adding up to 50...
From the publisher: SEISHIN is a conquer-and-control board game set in feudal Japan, designed and developed by Rogue Artist Creations Ltd. It is a well-balanced mix of area-control, resource-management and strategy that has enough to interest lots of different types of gamers. You can find yourself in a furious battle to control Niigata or engaged in...
Go to school to be educated. Get a job. Get money. Buy food and shelter. Meanwhile, money is also used to gain power. Whoever wins a rule-auction can decide to enforce that rule – or not – as they wish. Players are free to make threats, or ask for bribes in exchange for preferential treatment. The world itself is unfair. Those who have fewer arms, eyes, or...
A nautical/pirate 4x game featuring historic, mythical and sci-fi themed factions. You build the board through exploring as the game progresses. Your charter is to achieve your asymmetric goal before anyone else can complete theirs. To accomplish this extraordinary feat; you must sail your fleet with or against the wind die with prowess, navigate with your...
Selección Natural (Natural Selection) is a competitive game, where you must evolve to survive in a changing world. Choose your creature, and help it to thrive, mutating and evolving into an species better adapted to the environment. This task won´t be easy, as you will face several obstacles, from predators and diseases that may decimate the population, to...
Sellsword is a simplified gaming system that prioritizes play. Players command small warbands in small unit combat situations. You can acquire 28mm miniatures from any source you choose. The skirmish game uses a stat card for each unit, and each card has a brief description of an appropriately sculpted and posed miniature. Sellsword is frequently played...
You are a spaceship captain and you cruise your ship between planets to create your own destiny. You can perform different kinds of jobs. You can be a bounty hunter or sabotage others. You can deliver cargo or perform heroic acts. You want to become famous and it is up to you to decide how to reach your objectives. You might get involved into politics and...
Senators of Rome is a political thriller negotiation game for 4–8 players, lasting approximately one to two hours. It is set in the Roman Republic, when annually appointed consuls and an expanding Senate governed a state under constant internal and external threat. Crises repeatedly tested the balance of power between ambitious senators. Success in...