Tiny Trees is a micro-expansion for Tiny Towns. In tiny trees, each mayor has a chance to watch a tree grow in their town. However, each tree only grows if it is in the only empty square on a player’s board. Place a seed on one space on your board at the start of the game. At any point if you build on this space, gain a free resource of your choice....
Space is tighter than ever, so the creatures of the forest have begun building downward in Tiny Towns: Underground. These new underground buildings leave room on the surface for resource cubes, allowing you to begin your town in the center for a change. Cottages are being replaced by stylish Turf Homes, and a collection of other underground constructions...
Two special promo cards for Tiny Towns! Larkstone: This Monument scores after all other scoring. Score points based on the number of players with more points than you. 0 = 0 points 1 = 3 points 2 = 5 points 3 = 7 points 4 = 8 points 5+ = 9 points Friendly Local Game Store: 1 point. +2 additional points if 2 or more fed Cottages are in the same row and...
Titan Legions is a part of Games Workshop's Epic games system for 6mm miniature battles in the popular Warhammer 40,000 setting. It can be played as a stand-alone game, pitting Imperial Titans against Orkish Gargants, but is fully compatible with Space Marine and all it's supplements, adding new rules and classes for titans and super-heavy vehicles to...
The great armies of the Elemental Kings march from the furthest corners of the known world and beyond. In this expansion, each player uses a TKG ARENA Standard Deck and shares 11 action tiles to explore, move, build, harvest, raid, trade, deconstruct, purge, consolidate, seal and emulate their enemies across 48 different world tiles as the TKG ARENA...
This entirely new shiny edition of Tomorrow's War is now a game on its own, and is no more considered an expansion of the Force on Force basic rules. It is also the first one to be actually printed, A previous sort of "beta" edition was just sold as a .pdf and as an expansion for the Force on Force basic game. Extended playtesting and feedback has...
By Dagger or Talon is the first Tomorrow's War Companion book. Weighing in at over 100 pages, it is full to bursting with new rules, new Attributes, new scenarios, and new historical information for the Tomorrowverse. The book focuses on alien races and "Enhanced Special Operations Forces" (SpecOps units that make heavy use of everything from cybernetics...
Micro-armour rules for the Late 20th Century Designed for 1/300th battles in the period 1950 to 1990, AT oS provides a brigade or divisional level game. The rules work on the well-proven “fistful of dice” principle, and enable large formations to blaze away at each other without recourse to repeated die rolls. Infantry, artillery and air support are...
Card Bowl reproduces the game of football using standard playing cards. The game balances strategy and chance, and almost anything that happens in a real football game can happen in Card Bowl, including runs, passes, sacks, fumbles, interceptions, punts, field goals, etc. Special teams plays Cards representing different values are simply drawn in a certain...
On a map of Europe, you build track to fulfill your contracts. On his turn, each of the players chooses one of 6 action phases and triggers it. All players act while the triggering player has an advantage (like in Puerto Rico). In the contract phase, you choose contracts that include a start city, a destination city and sometimes 1 or 2 in between. It says...
This harness racing game is one of a number of Alga games that deals with horses and horse racing. See also Jägersro and Månvalla med V5. A full game consists of six starts divided into three phases (2 starts each). Before each phase, horses are auctioned off to the players; each player gets 2, 4 or 6 horses depending on the number of players. After each...