Players form up to four teams. A card is drawn to determine the puzzles for the team taking its turn. All the letters to be used to spell out the answers to the questions on the card are placed in front of the team. The reader reads the category aloud. The team now has two minutes to answer as many questions as possible and spell on the answers on the...
Twenty-four cards featuring items you might find in your local grocery shop. The names on the cards are in the form of anagrams. Before a party, the cards are placed around a room where they can be easily seen. guests are provided with a score card and invited to solve the anagrams, placing the correct name on their score card. The host states a time when...
Jumping Dice Series – Color Version The Color Version is the entry-level game in the Jumping Dice series, designed so even young children who can recognize colors can join the fun. At the start of each round, a game card is revealed and all players shake their dice cases. The first player to match the dice pattern on the card and ring the bell claims the...
Kadri-Cube is a wooden Maze which is played in Teammode. It can be played as a Race 2 vs 2 or you can try to beat the clock or play a full collaborate game. On one side of the wooden box is the labyrinth and on the other side is the playing area which is plain and where the playing pieces are moved by the players. On the other side you can see the true way...
Kangaroo Rush (カンガルーラッシュ) is a memo card game from Japan. Players take turns to record the fastest round arranging the memo cards to deliver boxing combos. Kangaroo Rush is a game to compete in your shadowboxing speed. The players, as promising shadow boxers in the world of kangaroos, compete for speed and beauty of combos to win the shadow boxing contest...
カッパたん (Kappa tan) is a Japanese game with water. In Japanese folklore, there is a Yokai called Kappa. Kappa is small humanoid that lives in rivers and waterways. The top of its head is formed like a crown or a dish, and the Kappa must keep water in it to stay healthy. If the Kappa spills or dries out, it suffers and dies. In this game, the Kappa is an...
Karak: Labyrinth is a real-time drawing game by Petr Vojtěch. Labyrinth is designed for 1 to 4 players aged 6 and up, and the playing time is around 10 to 15 minutes, making it a true lightning-fast game. Karak: Labyrinth is the most accessible game from the world of Karak. Players simultaneously try to find the best path through the labyrinth of Karak...
Keihin-Tohoku-sen SPEED (京浜東北線SPEED) is a real-time card game for two players. (The rules suggest three is possible, but do not explain any rule differences.) The deck contains two cards for each station on the real-life Keihin-Tohoku line that connects Saitama, Tokyo and Yokohama, along with two "new station" wild cards. The cards are shuffled and divided...
How to Win: Get all nine cards of one African crop and one ASANTE! card first. Basic GamePlay: Once the dealer shouts, TUANZE! (too-WHAN-zeh!), Go! Players trade ALL AT THE SAME TIME—shouting the amounts and swapping the cards in Swahili— MOJA (MOE-dyah) MBILI (mBEE-lee) TATU (TAH-too) OVERALL RULES: To start, players are dealt with a mix of different...
Leap to victory! Join the action as four frogs hop across a pond, leaping over hungry crocodiles and chasing down glowing fireflies. In this fast-paced, puzzle-like board game, you’ll need to think quick and outwit your opponents to guide your frog to victory. Be the first to collect three fireflies of your matching colour and return to your lily pad to...