Description from the publisher: Knowledge is power, but with power must come control. In Druids, the novices of the Stonehenge Academy must collect experience points in various knowledge domains, but you don't want knowledge from just any domain because if you enter a domain not intended for you, then you lose all knowledge previously gained that round. In...
Drunken Chonker is a ridiculous, party-ready card game for 2–6 players, set in the unhinged, snack-filled universe of Chonker Party—only this time, the Chonks are buzzed. Sip, Snack, Score: Take turns playing cards to win rounds and earn points—or just drink your way to victory. Yes, drinking will give you points. Flip the Table: Use Action Cards to turn...
DTwww is a trick-taking game without cards. The game uses 4, 6, 8, 10, 12, and 20 sided dice in 3 suits and a wild suit. Players draft the dice from a bag -with explicit rules' permission to feel for the number of sides they want, as long as it doesn't take too long- with some of the dice being public in front of a player screen, and others being behind...
The celestial spirits are awake, dancing, fighting, always changing. Battle with the spirits, awaken your celestials, and outsmart your opponent to win the skies. In Dual, cards hold two celestials: one Awake (active) and one Asleep (inactive). These also have different values. While in hand, the top celestial is considered Awake. Observe the back of your...
Dual Value Playing Cards have two values on every card. They can be used for a variety of new, Clever games, such as BAMM!, Think Ahead, Clever Pickin', Zig Poker, and others. There are Rummy, Poker, Trick-Trump, Matching, Set-collecting, and other types of games that can be played with these versatile cards. Two different decks are available, with...
The balance of power keeps shifting and only one team can prevail. Duālis is a tactical trick-taking game played between two teams of two. While easy to learn, nuanced decisions and surprising strategy are revealed with each new play. Over thirteen tricks, each partnership must work together to win the same number of tricks as the coins they have...
By taking tricks in Dubbe, players jump into the roles of different characters that could typically be found sitting at a Palatine regulars' table: Aagewwer, Weschwieschmän, Jammerlabbe, Jo Lossen, Gliggsridder. Each character stands for either positive or negative points — or for a special function. In addition, with the numbers of tricks the values of...
The game is played in two courses. In the first course (Duck), both of you, after playing to a trick, draw the top card from the stock to restore your hand to thirteen cards. In the second course (Soup), which begins when the stock runs out, you play your hands out to a finish. You'll find it more profitable to win a middling number of tricks in both...
Duckit is a trick taking card game for three players that uses part of a standard 52 card deck. Each round, a duck rank and trump suit is established. The 4's are penalty cards, and players lose points for each one they capture UNLESS they can capture all of them. In that case, they lose nothing and their opponents are penalized. The first person to...
Ducktail is a new game in the Schafkopf family, for 2 players. Seventeen tricks are played each hand; certain cards are worth certain points; the object is to capture 61+ points. There are bonuses for capturing 9s (especially the 9 of trumps); there are additional bonuses for winning the last trick with a 9. A pack of 36 cards is used consisting of A K Q J...
Duel your dinos and show the other cave clans who is the strongest! Dueling Dinos is a card game in which the object is to outsmart your opponent and gather rewards. Each player drafts a pack of dinosaurs (dinos), wagers precious stones (tokens), and then watches as their dinos take on their opponents dinos in head to head duels. Each player is dealt a...