Earn your way to the top of the podium by getting rid of your cards the fastest. The deck consists of 60 cards: 10 tens, 9 nines, and so on down to 1 one card, and 5 special cards. The person who leads can play either a single card or a set of two or more cards of the same value. As play proceeds, each player must play a set with the same number of cards...
In Dreamcatcher it is up to you to compete with your fellow gods of the Dream World to protect the minds of mortal man. Through luck, skill and the help of your dream power will you be able to acquire nightmares otherwise bound for the human realm. Every round new nightmares are made available to bet on using your finite amount of dream power cards...
Droggn is a three-player trick-taking card game played with an unusually-long Tarock deck containing 66 cards (easily created by removing some cards from a standard Tarot deck). Its main rules are mostly the same as in any other Tarock game, but there are a few rules that make it distinct: buying a card (see below) and rules for the Fool, which works like...
どろっぷス (Drops) is a "Hide Identity + Trick Taking" card game where you play cards from your hand and pack the drops into boxes. Boxed up drops will be shipped out if the box has the required number and colors of Drops, otherwise it will not be shipped and will be discarded. After all drops are boxed, the player that ships the most drops out of the 5 colors...
Druid’s Duel is a quick-playing card game. In Druid’s Duel, you’re a druid competing with other druids in a shape changing contest to display your wits and prowess. The druid who best adapts to the tactics of his or her opponents becomes the new head of the Circle. Everyone starts the game with a full had of strategy cards. Each round you secretly pick a...
Description from the publisher: Knowledge is power, but with power must come control. In Druids, the novices of the Stonehenge Academy must collect experience points in various knowledge domains, but you don't want knowledge from just any domain because if you enter a domain not intended for you, then you lose all knowledge previously gained that round. In...
Drunken Chonker is a ridiculous, party-ready card game for 2–6 players, set in the unhinged, snack-filled universe of Chonker Party—only this time, the Chonks are buzzed. Sip, Snack, Score: Take turns playing cards to win rounds and earn points—or just drink your way to victory. Yes, drinking will give you points. Flip the Table: Use Action Cards to turn...
DTwww is a trick-taking game without cards. The game uses 4, 6, 8, 10, 12, and 20 sided dice in 3 suits and a wild suit. Players draft the dice from a bag -with explicit rules' permission to feel for the number of sides they want, as long as it doesn't take too long- with some of the dice being public in front of a player screen, and others being behind...
The celestial spirits are awake, dancing, fighting, always changing. Battle with the spirits, awaken your celestials, and outsmart your opponent to win the skies. In Dual, cards hold two celestials: one Awake (active) and one Asleep (inactive). These also have different values. While in hand, the top celestial is considered Awake. Observe the back of your...
Dual Value Playing Cards have two values on every card. They can be used for a variety of new, Clever games, such as BAMM!, Think Ahead, Clever Pickin', Zig Poker, and others. There are Rummy, Poker, Trick-Trump, Matching, Set-collecting, and other types of games that can be played with these versatile cards. Two different decks are available, with...
The balance of power keeps shifting and only one team can prevail. Duālis is a tactical trick-taking game played between two teams of two. While easy to learn, nuanced decisions and surprising strategy are revealed with each new play. Over thirteen tricks, each partnership must work together to win the same number of tricks as the coins they have...
By taking tricks in Dubbe, players jump into the roles of different characters that could typically be found sitting at a Palatine regulars' table: Aagewwer, Weschwieschmän, Jammerlabbe, Jo Lossen, Gliggsridder. Each character stands for either positive or negative points — or for a special function. In addition, with the numbers of tricks the values of...