A trick taking game where each card has 2 numbers, one black and one white, that have a difference of 6 (e.g. 1 and 7). Players must follow suit if they can. The first six tricks are player with the black numbers and the last six with the white numbers. Players are assigned a series of bids to hit during the course of the game. The first player to hit one...
Double Some 'R' Set is a trick-taking game that uses a unique deck of 50 cards. The card suits are fractions (ex. 1/2, 10/12, 5/6, 3/8, etc.) with the mid-cards (6/12, 5/10) also being worth extra points. Double Some'R'Set is best played with partners (like in Spades). The object is to bid on how many points you and your partner will take. There are 24...
This is a 4-player partnership version of the game Duck Soup. It is played with a standard deck. Each player is dealt 13 cards. The first card in a trick determines if it is a high trick (won by the highest card in that suit) or a low trick (won by the lowest). Subsequent players must follow suit if able, but can always play a card of the same rank as the...
Doublehead Kids is a card game for four (or more persons), which depicts the “Doppelkopf” normal game with cards suitable for children. The game is suitable for players from about 6 years (the numbers from 1 to 20 must be read and recognized independently) and lasts about 30-45 minutes or 60-90 minutes, depending on the chosen winning score. The...
Do you love adventure? Want to save endangered monkeys? Play this entertaining and unusual trick-taking game and join us in the jungle and experience the true story of the DOUCs! You will discover what it takes for them to survive. 2-6 players take turns being good rangers, nasty poachers or curious tourists, each of whom has different reasons for being in...
In Dr. 野口っち トリテ (Dr. Noguchi Trite), the players are apprentice virus researchers and while their boss, Dr. Noguchi, is away on holiday, it is up to the three researchers to save the world - through trick-taking! It is a may-follow, cooperative, trick-taking game for exactly 3 players. The game uses a deck of 4 suits of cards, with 1 suit for each of the...
An interesting little game that uses a miniscule deck of 28 cards, consisting of 2 identical suits of Sun and Moon cards. Each partnership takes the part of either the Sun or Moon cult, and plays cards only of its designated suit. An interesting mechanic is that since the cards are dealt randomly, it is often necessary and even prudent to have an opponent...
In Dr. Science, each player is a brilliant PhD competing to earn prestige by playing tricks, building hypotheses, and validating their findings. On your turn, you’ll play a card to the current trick — choosing from your hand or tableau — and optionally add cards to your hypothesis (your personal tableau of sets and runs), then draw a new card from the...
Hunt the Dragon, Save the Realm! Dragon Draft is a 4-player trick-taking card game where players pair up to earn the most Gems. Players earn Gems by drafting, playing special cards, and winning tricks. Dragon Draft consists of rounds which are divided into 5 stages: 1. Deal 2. Draft 3. Reveal 4. Play 5. Score After the final round each player counts their...
The Dragon Games is a collection of four events all using the specially designed Dragon cards. Each card describes a unique dragon, with a name, colour, gender, age, strength, height, breath-type, behaviour and number of horns. There are also 12 Attribute cards, used in two of the games, 36 cardboard connectors, used in one game, and 12 gold medals, for...
Dragon Quest: The Silver Tarot (ドラゴンクエスト 銀のタロット) is a trick-taking card game featuring characters from the NES video game Dragon Quest IV (published as Dragon Warrior IV in North America). The game is played over five hands (or deals). Players earn points by taking tricks (winning cards) during the hand, but a Silver Tarot Card is drawn at the start of...
User summary: A draft-then-trick taking card game with several twists. Players are dealt a hand of cards that are drafted (keep one card, sent the rest to the next player, repeat until you only get one card). Once each player has a hand, four rounds of trick taking are held, where the card with the highest power wins the trick and gets the round's stone...