In 呪術トリック (Cursed Tricks), players aim to take the most cards over a series of hands. Each card taken will be worth 1 point; however, when a player wins a trick, the card that won the trick may "curse" them, causing them not to score cards of that color. If a player takes a curse of a second color, they cannot score points at all, and if a player collects...
CVLT is a competitive trick-taking game with a unique drafting mechanism. After each trick, each player starting from the winner chooses a card from that trick. This card can be placed face-up in the player's offerings tableau or face-down in their dreams pile. At the end of the round, cards from the offering tableau are added to the temple, and score...
A trick taking game with a cyberpunk theme. Players take turns playing cards in thematic suits (Android, Executive, Hacker and Ronin) then choose reward cards from a display with the players who used the highest ranked cards choosing first. Lower rank cards have special abilities which can change who wins, however, so players must choose wisely. Players...
Cypher is a fast-paced math game for both children and adults. 5-15 minute rounds. The object of the game is to win the most cards. Includes 55 cards high quality per deck. 44 Number Cards. 9 Operation Cards, 2 Times Table Cards, and Instructions. A great supplement or alternative to flash cards. Win cards by being the first to yell out the correct answer....
Da bai Fen ("100 Points") is a well-known Chinese trick-taking game, using a standard pack with jokers, for four players in fixed partnerships. It is a deep, rich game, which requires considerable skill to be played well. There is also an expanded version of the game suitable for 6-12 players in variable partnerships called Zhao Pengyou (Looking for...
A Japanese card game (playable with a standard poker deck) alternately known at "Kakumei" (Revolution), Daihinmin is a game for 4 or 5 players (although any number between 3 and 6 can play). The game is a card "climbing" game, and the "revolution" aspect is that the value of the best card can be reduced to worthlessness in a single trick. Rules are on...
A hilarious trick taking game with a twist, that will make you say "Damn it Joe". The is a flag ship game for my company. All the damn it cards have my face( Joseph Roche or Joe) on them. The game is a trick taking game. The first player plays a number and any amount of that number, the next player must if able play a higher number card, they can choose...
The game consists of a pack of 44 cards, picturing Dan Dare and his friends from the Eagle. There are four suits (Air Transport, Weapons, Land and Sea Transport and Animals) though in each suit the highest numbered cards are Dan Dare himself (11), Miss Peabody and Sir Hubert Guest (10) and Digby (9). The game is a two part trick-taking card game. In the...
Mückenstich is a trick-taking card game with four suits, with each suit having cards numbered 1-12 (with two 12s) and three mosquitoes; a mosquito has no number but is the highest card in a suit. Each round, players start with a number of cards in hand, then discard two of those cards face down. For the most part, Mückenstich follows traditional...
In DANGER scoring points is just the beginning... The real challenge is keeping them until the end! Of all the cards you win, you only score points with the lowest of each suit, while the consecutive ones are cancelled. Sometimes winning cards can be disastrous. How to play: Danger is played in 3 rounds each consisting in 8 tricks. Each player play with 9...