Narrative from Scenario Card: The Battle of... The Floating Pyramid Legends are told in ancient taverns about the floating pyramid. They say it was enchanted by an old wizard who lived in the desert. Truthfully, it was built by a dwarf who did a terrible job at reading the directions. But, the pyramid is filled with gold so everybody is fighting for it....
Narrative from Scenario Card: The Battle of... The Church of Ice Today's agenda is the ice of kings and queens versus the phoenix fire! Their relentless fighting has disturbed the undead, cause them to rise from the catacombs and fight for their own territory. The poisoners will fight, but hang back. After all, many of the undead became that way from their...
Narrative from Scenario Card: The Battle of... The Overgrown Dungeon Over time the forest overtook the dungeon. The tree roots replaced the dungeon walls and twisted down the serpentine hallways. And today's battle - although a mere moment in the life of the forest dungeon - will be one for the ages. Clashes of steel. Dripping poison. Deadly Unicorns. Amd...
Narrative from Scenario Card: The Battle of... The Upside-Down Monastery Everything is slightly wrong in this cursed church. First off, everything is upside. And, once you enter, you realize what's good is bad, what's right is wrong, and your cat is now a dog. It is a unforgiving place for a battle, and perhaps that's why only the vile and wicked factions...
Narrative from Scenario Card: The Battle of... The Melting Fortress This battle is for a stone fortress covered in ice. The frostbeasts are fighting to keep the fortress encased in ice,, while the demons are trying violently to melt it and take it for their owns. Others wage war, too, looking for an opportunistic time to take ahold and claim victory....
Narrative from Scenario Card: The Battle of... The Crossing at Two-Peaks The great bridge spans the two peaks, and nobody can agree on who built it. Was it the giants and their massive strength? Was it the crafty dwarves? Or was it a lone Yeti who had too much time on his hands. Each faction wants credit for the bridge, and now a battle will determine who...
Narrative from Scenario Card: The Battle of... The Castle at Hightop Watch the edges! The castle at hightop only has a meter of room around the walls before the shee cliffs start. Each faction fighter must be very careful as they trying to claim control over the castle. A single misstep could mean death! And, it doesn't help that the ice kings and queens...
Narrative from Scenario Card: The Battle of... The Volcanic Castle There is no shadow in a field made of fire, so there is no hiding from the creatures of flame. Still, they were surprised to see the brave Ice Kings and Ice Queens appear to battle in such an unforgiving lands. Could the Ice Kings and Queens conquer the lands before their fortitude melts?...
Shuffle the deck and clash! Deal each player 9 cards. Each player plays a card face down to start the skirmish, then cards are revealed simultaneously. Cards of similar type "clash" and are discarded. Of the remaining cards the highest value wins. If still tied refer to tie breaker chart. If the skirmish end in a stalemate discard played cards and begin...
Clash of Corgis is a card game with three unique game modes. Clash of Corgis - Original is a 2-4p card game where players aim to be the first player to get rid of all of their cards in their hand. Clash of Corgis - Treasure Island is a 2-4p trick-taking card game where players aim to be the first player to gain 10 loot. Clash of Corgis - Capture the...
Classic of Mountains and Seas: The Card Game is adapted from the Ming Dynasty card game Madiao Pai. Madiao Pai consists of 40 cards. Each player draws eight cards initially, while the remaining eight are placed face down in the center on the board. The game is divided into two stages: playing cards to take tricks and entering the scoring phase. The name...
In 大戦争のあとしまつ (Daisensou no Atoshimatsu), roughly "Cleaning Up the Mess After a Great War", players take on the role of political superpowers aiding in a fictional war. It is a trick avoidance game, which is to say a trick-taking game where the aim is generally to not win tricks, as most will lose points for the winner. However, the winner of a trick will...