This is a 5 Minute card game. you have a have a hand of 6 cards. you play higher and high until someone can't play and they get those cards to a pile to be counted later for scoring. play is over rounds until the deck is gone. then game is over and hands left are discarded into pile to be counted. cards 1 to 13, with 2 different wild cards per deck. This...
In 6 Forces, the players compete in a trick-taking game to earn the most points. At the start on each hand, a bidding phase proceeds around the table twice; on one of your two bidding turns you must declare how many tricks you will win and on the other you must declare what is trump for tricks you lead. The possible trump declarations are related to suit...
The life simulation game 6-Minute Princess uses incremental deck and stat manipulation to represent the progression of each player’s adopted daughter from age 10 to age 18. In 6-Minute Princess, each player works to raise his child to succeed in a career of her choosing. By working at various trades, each player’s daughter can focus her physical attributes...
Publisher's summary 72 (ななじゅうに) (72 (Nanajuuni)) 72 Demons of Goetia is a trick-taking game designed with "take that" elements. To succeed the throne of King Solomon, the players battle using the 72 demons evoked by the King. Each card has a special effect to attack and defend each other during the trick-taking game. One game ends in 5 minutes. There is...
The standalone expansion of 72 (ななじゅうに) (72 Demons of Goetia) You can play with the base game of this game alone. This game is specific for 2 players but can be mixed with the base game to support 4 players. It also has 8 randomizer suit cards to select # of player + 2 suits. This expansion has 4 additional suits and a new effect "cut-in" (interruption)...
The object of the game is to be the first to score 77 points by winning rounds by playing the highest value of cards. The deck consists of 49 cards numbered 1 through 7 in seven coloured suits. In each round each player lays a meld of matching number or matching suit from a hand of seven cards. Points are scored according to the number of cards played and...
Easiest description is likely that this game plays similar to Spades. It uses a regular deck of 52 playing cards, it is about taking tricks to match a 'bid' (assigned in 7-4-1 versus bidding in Spades), with Aces high and a trump suit (declared in 7-4-1 versus always spades in Spades). In 7-4-1, 12 cards are dealt to each of the 4 players; this leaves a...
Pulled from the lore of Layman Kingsford's Living Empires stories, 7 Sign Circle is a deck of round cards - The Deck of Fey - with 8 “suits” of 11 cards, one for each signMark. Some people believe in the oracular potency of the deck while others simply use them for gambling and recreational games of chance. Test your wit at any of the games possible with...
In old days, there were seven nations, each with a patron god with a special animal like Fox and Deer. They were conflict with each other at the forest, the town, the desert, the waterside, the underwater and the snow mountain. They tried to take the symbol of other nations by force. The winner is the player that takes four or more symbols, and he/she will...
818 (Eight Eighteen) is a fun, fast paced trick-taking game of strategy and luck designed for the whole family! The deck consists of 66 cards in 5 suits numbered 1-13 and one "Clincher" card. The game is played over a series of 15 rounds and the person with the highest points at the end is the winner. Gameplay: The dealer deals a different number of cards...
8 Kingdoms, a fantastic collection of card games for 2-8 players, features characters and artwork from the world of Royal Strawberries and Imperial Harvest. Includes: Kingdom Quest 2-8 players 30 minutes Ages 12 and up Summary: Players start with an Emperor (representing themselves and their realm) and are given a hand of cards from which they must...